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Drahkuna Beginner
Joined: 15 Apr 2005 Posts: 15 Location: MO
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Posted: Sat Aug 20, 2005 4:13 am
Quickest System Possible |
I'm wanting to create a system built for speed and would like to know the best way to go about this. [/code]
As of now, I"m using a method that works like this:
#tr {<affliction message>} {#var <affliction> 1;afflictioncheck}
#al afflictioncheck {#if (@affliction1 = 1 and @balances = 1) {cure_affliction}[code]
First off, is this prudent? I've got a variable for each affliction and an alias for each type of cure. My system's not been the quickest, among other things. Any suggestions as to what I could change to speed things up as much as possible?
P.S. This is for the IRE game, Aetolia, for any that may help. Curing runs on a balance system. i.e. herbs, elixirs, salves can only be used once every few seconds. Between these times, any effort to cure would be futile. |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Sat Aug 20, 2005 4:02 pm |
Several people have already asked for this type of system, you'd probably find faster results if you used the search feature.
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_________________ EDIT: I didn't like my old signature |
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