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trpstrife Novice
Joined: 26 Jul 2005 Posts: 34
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Posted: Sun Aug 14, 2005 8:38 pm
Variables quick questions |
Why does zmud save newly created variables into random class folders? Is there a setting I'm not aware of that I can change and if so where is it? On occassion I've noticed that if i move the variables to a different folder it will create a duplicate one in whatever folder it was origenally in(or rarely a different folder folder all together) which can cause a few problems.
I havn't been able to figure out how it decides where to save them, and I've check all of the duplicates for possible spelling differences. |
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Guinn Wizard
Joined: 03 Mar 2001 Posts: 1127 Location: London
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Posted: Sun Aug 14, 2005 9:21 pm |
You can specify the class you want a variable created in.
#var myVariable {val} {default} "putItIn|thisClass"
would put myVariable inside thisClass, within putItIn
If you're trying to adjust a variable using
myVariable = asdf
and the folder that the variable is already in is disabled then it'll create a new one, normally at the root |
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_________________ CMUD Pro, Windows Vista x64
Core2 Q6600, 4GB RAM, GeForce 8800GT
Because you need it for text... ;) |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Sun Aug 14, 2005 9:45 pm |
ZMud maintains a default class setting. The default is set via the #CLASS command like so:
#class Tells
#class Magic
etc
To set the default back to the none folder you use #CLASS 0.
Variables that need to be created are created in the default class, if another class is not specified AND the default class is not disabled. The same also applies to other created settings. Some commands, like #UNVAR, seem to only work in the default class and will not find existing variables elsewhere (well, at least it used to, dunno if Zugg ever changed this). |
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_________________ EDIT: I didn't like my old signature |
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trpstrife Novice
Joined: 26 Jul 2005 Posts: 34
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Posted: Sun Aug 14, 2005 10:23 pm |
alright cool. thanks for the info. I'll try to fix that up and see if it doesn't help.
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