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Dypers
Beginner


Joined: 11 Mar 2005
Posts: 11

PostPosted: Fri Jul 15, 2005 1:18 pm   

How to insert an action into a path
 
I'm trying to insert actions like entering portals or unlocking doors into a path. I've tried using #MARK to record the path, but doesnt seem to work. Sad Is there a way to use #SLOW to do that, or do I have to use an alias?

Thanks!
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Fri Jul 15, 2005 9:47 pm   
 
If you are recording a path as you go, I think you need to set up a #DIRECTION for the other exit you want to use.
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Dypers
Beginner


Joined: 11 Mar 2005
Posts: 11

PostPosted: Tue Jul 19, 2005 5:40 pm   
 
Thanks MattLofton!

Just curious, based on the helpfile, it says that I can create an O and it will do an open door, for instance. If there are different names for the portals, say portals, vortexes, shields, posters, etc, does that mean I simply create a #DIRECTION for each type? Does that work for any other actions, like recall?

Sorry if the questions sound really basic, I'm not really familiar with Zmud...
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Tue Jul 19, 2005 8:39 pm   
 
I don't know if having hundreds of #DIRECTIONs would be all that practical, but it's certainly the easiest. Also, if I recall, you can use zmud code (functions, at least, I no longer remember if commands work) in #DIRECTIONs.
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Dypers
Beginner


Joined: 11 Mar 2005
Posts: 11

PostPosted: Thu Jul 21, 2005 11:45 pm   
 
Thanks MattLofton! I'm gonna try it out.
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