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shalimar GURU
Joined: 04 Aug 2002 Posts: 4691 Location: Pensacola, FL, USA
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Posted: Mon Jun 20, 2005 4:33 am
Mapping UL |
alright, i think i know why it messes up, but im not completely sure. I think its that we get an extra line of test before the description starts
look
[West Kemstead, Barkbane Woode]
Bending, the trail continues to the west and to the south, curling around a rather large stone buried here. The forest edge closes tightly around the trail, leaving it in deep shade.
Obvious Exits: west, east, north, south, southeast, northwest, southwest and northeast.
south
You walk south.
[West Kemstead, Barkbane Woode]
The trail continues to the north and to the south at this point, curving out of sight further in both directions. The forest edge crowds the trail, providing a natural canopy overhead.
Obvious Exits: west, east, north, south, southeast, northwest, southwest and northeast.
south
You walk south.
[West Kemstead, Barkbane Woode]
Curving around to the north and east, the trail winds through a particularly unique portion of the forest. Subtle patterns of light and shadow dance across the forest floor, giving the illusion of brightness even during the night.
Obvious Exits: west, east, north, south, southeast, northwest, southwest and northeast.
east
You walk east.
[West Kemstead, Barkbane Woode]
Well-trodden, the beaten path twists from the west to the north, skirting a tall hillock that gently rises above the forest towards the southeast. Curling vines cling to the trunks of the conifers that cover the hill as well as the pines that flank both sides of the trail.
Obvious Exits: west, east, north, south, southeast, northeast, southwest and northwest.
north
You walk north.
[West Kemstead, Barkbane Woode]
Thick vines that encompass the surrounding trees encroach upon the trail that winds from the north to the south, skirting an extremely wide and jagged stump. Part of the cut-off trunk is smooth indicating that foul play may have caused its demise, while the second half is ragged as if the tree had finally fallen over. Moss covers the base of the unfortunate pine, creating a verdant sheath.
Obvious Exits: west, east, north, south, southeast, northeast, southwest and northwest.
The messanging on how you are moving can vary widely from place to place, but no matter what i do, i cant get it to recognize the mud automatically
7.13a
win2k Pro
www.unwritten.net 6666 |
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_________________ Discord: Shalimarwildcat |
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nexela Wizard
Joined: 15 Jan 2002 Posts: 1644 Location: USA
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Posted: Mon Jun 20, 2005 6:21 am |
#TR {^You {walk|run|fly} *.} {#NOMAP}
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shalimar GURU
Joined: 04 Aug 2002 Posts: 4691 Location: Pensacola, FL, USA
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Posted: Mon Jun 20, 2005 8:30 am |
is there anyway i can get it to always ignore the first line?
like i said it varies widely, some areas nearly every room has its own unique way do describe the movement.
it would make for a very large array, or alot of nomap triggers |
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_________________ Discord: Shalimarwildcat |
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