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greekman123
Newbie


Joined: 07 Jun 2005
Posts: 6

PostPosted: Fri Jun 10, 2005 4:10 am   

Speedwalking & crashes
 
Is there a a practical limit for the length of a speed walk? I tried setting up an unsually long speedwalk, and it crashes the zmud about halfway through it.


Btw, I installed zmud 7.11 tonight, but not sure this had anything to do with it. My old sppedwalks still work.

For instance:
this speedwalk works find:
3e2l2el5ejen2jnjn4en2jn2j6nenjej8nenjen4ejelelseselse2seslse18swswsk7slsleses2eleles2el2e2les2el3el2elel2eslesesesel3eseleselselsls2ls2le2lsesels

This one crashes:
2slslsl3sl7sk5sk12s2l2sl4sl2sl6s2l8s2ksks4ks3k2s2k2sk2sw4sks4ks4ksk2sk5sk9sl2sl15sl8sl2se3s2ls3l2s2lslsl17sk2s2ks2ks3ks3ks2ks5kwk3ws4w11ksksk14sl3sl2sl6sk4sw;.4sk2sw2k2sw7kwk2sk3sk2skw2kwk3wk2wk3wk2wk2w2kw2kw4ksk2sk2s3ks4ks2ksk3s2k6sksks3ks3ks4kwklese3lsesl3sl8s2kw

Thanks
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Fri Jun 10, 2005 7:04 am   
 
If I press ESC at the main character selection window to get a blank window and then enter your example, it works fine.

Did you have the mapper open when you did the speedwalk? If so, you might have a bad room somewhere in the path. Otherwise it might be something specific with your settings. But I can't reproduce it here.

And no, there isn't any limit to speedwalk length.
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hykou
Wanderer


Joined: 29 Apr 2004
Posts: 63
Location: USA

PostPosted: Sat Jun 18, 2005 4:43 pm   
 
This can be casued by not having enough resources for the application. Try breaking the speedwalks up into smaller pieces. Walk1, Walk2, Walk3, etc... I had a similar problem and fixed it by breaking the walks up.

_chris
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