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savsta Newbie
Joined: 10 May 2005 Posts: 5
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Posted: Tue May 10, 2005 12:36 pm
Seperate Windows |
Howdy
I would like to know if it possible to run several windows for the ONE Mud. So I can still keep track of tells and so forth while there is spam across the screen, like when in combat.
I hoped I explained it properly.
Thanks |
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Mumra Wanderer
Joined: 12 Feb 2003 Posts: 93 Location: USA
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Posted: Tue May 10, 2005 1:01 pm |
You can use multiple capture windows for any 'character'. just use like #CAP tells, #CAP ordertalk, #CAP chat. etc in the triggers and they will update accordingly.
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_________________ Mumra the Everliving, Realms of Despair
216.251.47.10 Port 4000 |
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savsta Newbie
Joined: 10 May 2005 Posts: 5
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Posted: Wed May 11, 2005 8:28 am |
I'll give that a go, thanks for the help.
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savsta Newbie
Joined: 10 May 2005 Posts: 5
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Posted: Wed May 11, 2005 11:17 am |
OK, used the #CAP command, works ok, puts it into the Editor window. Can I have more than one of those open at once? But also, if the text line is more than one ling long, it isnt captured and sent to the editor, so I only get half of what the say.
Anything I can do about that? |
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Mumra Wanderer
Joined: 12 Feb 2003 Posts: 93 Location: USA
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Posted: Wed May 11, 2005 6:13 pm |
my capture doesn't put stuff into the editor window.. it makes a seperate child window. sometimes i have five or six different child windows depending on what i am doing. perhaps if do not open the editor window beforehand?
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_________________ Mumra the Everliving, Realms of Despair
216.251.47.10 Port 4000 |
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savsta Newbie
Joined: 10 May 2005 Posts: 5
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Posted: Thu May 12, 2005 8:18 am |
I never opened the editor window. It just opened auto.
Would someone be able to show me what exactly supposed to write? Sorry im kinda new to anything but the simple mud triggers.
Brett |
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DeReP Adept
Joined: 14 Jun 2003 Posts: 222 Location: Chile
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Posted: Thu May 12, 2005 12:34 pm |
Something like this.
Code: |
#TRIGGER {tells you, '} {#CAP Tells} |
This will trigger on any line like: Someone tells you, 'hi' then it will redirect it to the Child window naed Tells, if the window dows not exist, a new window by the name of tells will be created. You can later save the layout of that window so it will be open when you restart your character.
The new window will ost likely have a comand l ine and status bar, but you can reove those by right clicking on it, and unchecking the fro the enu |
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savsta Newbie
Joined: 10 May 2005 Posts: 5
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Posted: Sun May 15, 2005 2:54 am |
Cool.
Thanks for that, got it working, unfortunately while I have different chars on diff muds going, that screen is still up there, damn confusing when I try and reply to tells that dont belong to the windo Im currently in. But still, helps with combat spam.
Thanks guys |
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