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Dood904
Newbie


Joined: 26 Apr 2005
Posts: 2

PostPosted: Tue Apr 26, 2005 12:41 am   

Alert/Warning Alarms
 
Okay, this is going to sound a bit confusing, but I'll try to make it as simple as possible.

I am looking for a way to set up a script that will make a Beep when something happens in the game that is irregular.

In other words, I would like to be able to make a list of all the "normal" occurences, set it so that they are ignored, then for everything that isn't ignored, it sets off the #BEEP command.

I've tried using %ismember with an array, but that doesn't work because I'm using wildcards in some of these lines.

Help appriciated, thanks.
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megamog75
Enchanter


Joined: 20 Nov 2002
Posts: 627
Location: USA

PostPosted: Thu Apr 28, 2005 2:48 pm   
 
Triggering on every line of A mud is a bad thing. It can slow the process of zmud way down. It would be better to have Trigger's for all the irregular stuff.

This should be done in a process
Play your game and when something happens that you belive is out of wack then trigger it
repeat process untill you have them all. Muds don't usually send you random stuff so it will be eaisy to find what you need to trigger off of.

The only thing I can think of that you would want something like this is to moniter weater or not an IM is monitering you to see if your really their or away. Their are several ideas about that in the forums if you want to search for them, myself I always play my games and don't need that kind of script.
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