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Lothirea Newbie
Joined: 23 Feb 2005 Posts: 3
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Posted: Wed Feb 23, 2005 10:31 pm
Paths Error |
Hello im new to the forum, just having a little issue with my paths. durring a path at certain locations i use the #PAUSE command to stop and preform actions, after i am finished and use the #STEP i get spammed with Slow walking paused. I sent my path to a friend whom wasnt using 7.05 and my path works fine for them. Any help i could get on this matter would be wonderful. Thanks in advance. Loth[color=darkred][/color]
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_________________ Bite Me! |
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DeathDealer Adept
Joined: 20 Jul 2004 Posts: 268
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Posted: Thu Feb 24, 2005 2:23 pm |
I never figured out how to even use #paths and #slow or #step and all that fancy stuff, BUT i would suggest that you post the path as you have it so that others who DO know about it can see it and maybe show you where it is incorrect.
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Lothirea Newbie
Joined: 23 Feb 2005 Posts: 3
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Posted: Fri Feb 25, 2005 5:36 am |
Alright, It wont work on any path i use here is an example of my setup.
w;w;w;w;w;s;w;s;#PAUSE;e;e;e;e;s;s;
When i pause i use a trigger "look monster" if the mobile is there i would attack, if its not there and or after i kill it, the command #STEP is used, thats when i get spammed with Slow walking paused. SO my issue is #STEP isnt working the way i assume it should. If anyone can help me out here many thanks. |
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DeathDealer Adept
Joined: 20 Jul 2004 Posts: 268
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Posted: Fri Feb 25, 2005 1:52 pm |
a path is usually like this:
.5wsws;#pause;.4e2s
While i don't think that will help in the least, it makes for much less space :-) |
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Full Throttle Wanderer
Joined: 07 Dec 2004 Posts: 65
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Posted: Fri Feb 25, 2005 4:08 pm |
I never used the #pause command within a path, only with a trigger - like so:
#trigger {^A mule is in excellent condition.} {#pause;kill mule}
#trigger {^A mule is dead! R.I.P.} {#step}
#slow {.5e;look mule;.5n}
note: the "excellent condition" is the mud output when I look at the mule
If the mule is alive, I slowwalk 5e and kill the mule, then continue my slowwalk 5n.
If the mule is already dead, then I just slowwalk 5e5n. |
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