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		xxninjaxx Newbie
 
  Joined: 26 Sep 2004 Posts: 5
 
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			   Posted: Wed Feb 16, 2005 8:31 am   
  Idea's and or help?   | 
			 
			
				The mud I play has just changed the way the time showed up in the prompt, I had a tick timer (which reset to 30 when the hour changed in the prompt) which I made before hand but with the new prompt which looks like.. 
 
 
<= 100% : 100% : 100% : day =>
 
 
The way the ticks come past, starting from 5am.
 
dawn : 1 tick
 
day : 5 ticks
 
noon : 1 tick
 
day : 5 ticks
 
dusk : 1 tick
 
night : 5 ticks
 
midnight : 1 tick
 
night 5 ticks
 
 
I'm just trying to make / obtain a script that will count the ticks again. Anyone have any idea if something can be scripted for this? If so any help you can provide would be appreciated. | 
			 
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		Dharkael Enchanter
  
  Joined: 05 Mar 2003 Posts: 593 Location: Canada
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			   Posted: Thu Feb 17, 2005 12:04 am      | 
			 
			
				
 
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	  | #REGEX {<= (\d+)% : (\d+)% : (\d+)% : (\w+) =>} {#if (@tickword != %4) {#TZ;#var tickword %4}} "" {prompt} | 
	 
 
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			  _________________ -Dharkael-
 
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." | 
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		xxninjaxx Newbie
 
  Joined: 26 Sep 2004 Posts: 5
 
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			   Posted: Sat Feb 19, 2005 5:22 am      | 
			 
			
				That will only count the changes between the differant day factors, I'm looking for each tick which is aprox 30 seconds, perhaps it could be triggered off my health/mana/move being restored etc while avoid being reset on healing etc.
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