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msew
Newbie


Joined: 11 Jun 2002
Posts: 9

PostPosted: Thu Feb 10, 2005 10:18 pm   

plugin page
 
What is the URL to the page that lists all of the plugins avail for zmud?
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msew
Newbie


Joined: 11 Jun 2002
Posts: 9

PostPosted: Thu Feb 10, 2005 10:30 pm   
 
http://forums.zuggsoft.com/mx/index.php?page=4&action=category&cat_id=5
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Broksonic
Novice


Joined: 16 Mar 2001
Posts: 38
Location: USA

PostPosted: Fri Feb 11, 2005 10:50 pm   
 
im just wondering here.. but only 4 plugins? I figured with the way so many people use Zmud there would be alot more out there.
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nexela
Wizard


Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Fri Feb 11, 2005 11:51 pm   
 
There are a couple more out there that havn't made it to the plugins page.

Charbals HTML logger (I believe its also a standalone ansi-to-html converter too)
There are a couple WOT Mud? related I believe
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sat Feb 12, 2005 9:06 pm   
 
One of the Dragon's Gate coders made a plugin for that game called The Rose, and there's one for Dragonrealms (possibly for GS and other simu games as well) called DRZMUD. I didn't seem to have much of a problem with it, but the supporting .MUD file is rather old and doesn't seem all that complete (no worries, though, since the author is gearing up for an update).
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Mon Feb 14, 2005 2:06 pm   
 
The thing with plugin's is that 1) they are usually mud specific and 2) ya have to purchase the zmud plugin developers kit or something to be able to "activate" your plugin to make zmud recognize it.
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nexela
Wizard


Joined: 15 Jan 2002
Posts: 1644
Location: USA

PostPosted: Mon Feb 14, 2005 2:50 pm   
 
1) is correct
2) is wrong :P Zmud plugins are pretty much on an honor system, Zmud will recognize and run plugins without the Dev kit registered, however you have to buy the dev kit in order to legally distribute your plugins.
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DeathDealer
Adept


Joined: 20 Jul 2004
Posts: 268

PostPosted: Mon Feb 14, 2005 6:31 pm   
 
When I said activate your plugin and make zmud recognize it i mean from the developers point. not from the users point.
But I guess that's a moot point since I was wrong anyways. Thought that the kit was needed to be bought to let them work for others.
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