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Odoth Wanderer
Joined: 13 Nov 2004 Posts: 54 Location: Visalia, CA
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Posted: Sat Nov 27, 2004 10:30 am
Some tips on my triggers please? |
Code: |
#CLASS {moneyrun}
#ALIAS dgc {drop joint;drop cross;drop pick;drop tape;drop skate;drop banjo;drop drums}
#TRIGGER {Greg Camp is DEAD!!} {k kevin}
#TRIGGER {Kevin Coleman is DEAD!!} {k paul}
#TRIGGER {Paul DeLisle is DEAD!!} {k steve}
#TRIGGER {Steve Harwell is DEAD!!} {ta corpse;sac corpse;ta corpse;sac corpse;ta corpse;sac corpse;ta corpse;sac corpse;s;k john}
#TRIGGER {John Tempesta is DEAD!!} {k sean}
#TRIGGER {J is DEAD!!} {k rob}
#TRIGGER {Rob Zombie is DEAD!!} {ta corpse;sac corpse;ta corpse;sac corpse;ta corpse;sac corpse;ta corpse;sac corpse;ta corpse;sac corpse;ta corpse;sac corpse;s;k chris}
#TRIGGER {Chris Novoselic is DEAD!!} {k dave}
#TRIGGER {Dave Grohl is DEAD!!} {k kurt}
#TRIGGER {Kurt Cobin is DEAD!!} {ta corpse;sac corpse;ta corpse;sac corpse;ta corpse;sac corpse;ta corpse;sac corpse;ta corpse;sac corpse;ta corpse;sac corpse;dgc}
#TRIGGER {you!$} {oa}
#CLASS 0
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These triggers are designed to continue killing the money mobs until they are all cleared out. It is started by a separately defined alias that starts the first fight and opens the class folder. As is probably apparent, as soon as the mob i'm fighting dies, the triggers send me to the next mob in line. Before I leave any room I take all from all the corpses and sac them all. At the end of the last room i use the alias dgc to drop all of the items that these mobs drop.
The {you!$} trigger is to make sure that if I start getting hit i order my sidekicks to rescue me, {oa} being an alias defined on the mud.
What i'm looking for here are just some tips to maybe clean this up a little and also a few things i am looking for:
If a mob is gone for some reason (somebody else in the area maybe) I would like to be able to automatically switch to the next mob.
The way the ta corpse and sac corpse commands are set up are overkill. I set them up like that in case one or more sidekicks have died during the fights and their corpses are in the way.
Any other tips or insight anybody has.
I realize that this may need massive restructuring to accomplish all of these goals, and any suggestions anybody can give would be great.
BTW this is from Aarchon MUD in case anybody is wondering. |
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_________________ *ribbit* |
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hykou Wanderer
Joined: 29 Apr 2004 Posts: 63 Location: USA
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Posted: Mon Nov 29, 2004 8:13 pm |
you can do a trigger for ever one in that room...
Code: |
#tr {Greg Camp is here} {k greg}
#tr {* is DEAD!} {look}
#tr {so and so is here} {k so and so}
#tr {you!$} {oa}
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dunno if it says is here after the name or whatever, but you can just change it. make a trigger for everyone that possibly stands there and you want to kill. if you need more help, or would like to clarify, please email me at vayne12@hotmail.com as i do not check these boards often. if i knew the lines for the pattern's i could do this more in depth, sorry that i do not. anyways good luck, have fun :)[/code] |
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