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ronandre Newbie
Joined: 13 Oct 2004 Posts: 6
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Posted: Fri Nov 12, 2004 7:36 pm
Mapper and Room name capture |
Now, in my mud the room name, and only the room name, displays in a different color than the rest of the text. Is it possible to make the mapper look for this color?
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Sat Nov 13, 2004 2:32 am |
Yes.
If you actually need help doing this, then please try and post information we can actually work with. Otherwise I might just change might signature to:
Once again, I am supposed to be a phreaking mind read. |
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ronandre Newbie
Joined: 13 Oct 2004 Posts: 6
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Posted: Sat Nov 13, 2004 7:19 pm |
*# C>w
Craftsmen's Alley
There is an old street-lamp on the border of the street.
A Dúnadan soldier is here busily performing his duties.
An experienced Dúnadan officer is standing here, keeping things under
control.
Exits: north, east, west.
*# C>w
Craftsmen's Alley
There is an old street-lamp on the border of the street.
Exits: north, east, west.
*# C>w
Jester's Corner
A large bulletin board, entitled "Tales", is mounted here.
There is an old street-lamp on the border of the street.
A citizen-mercenary is here, waiting for a job.
Exits: north, east.
Now, those in red is actually white ingame (made em red cause of the background color here). Do you need anything else or do you sense the rest? ;) |
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Sat Nov 13, 2004 9:50 pm |
There really should be no need to specifically #TRIGGER and #TAG the name line. The format for rooms that you are showing is exactly what the mapper likes to see.
If you really want to go to the trouble then you have to make a trigger that uses either the line color option or the ansi trigger option. These can both be found on the options tab when editting a trigger in the settings editor. The pattern when working with the line color option would be "*". When using the ansi trigger option it would be "%e[some 2 digit numberm*"; in order to get the correct number you would copy the line from your output window, switch to the settings editor, select the trigger to work with, switch to the options tab, check the ansi trigger box, switch to the pattern tab, paste the line using CTRL-V.
I would suggest not going this route. The most the mapper should need to properly detect everything would be adjusting the exit configuration by checking the box "exit line contains key" and filling "Exits:" into the key field. You would then reconfigure and everything should detect perfectly nearly every time. |
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_________________ The only good questions are the ones we have never answered before.
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ronandre Newbie
Joined: 13 Oct 2004 Posts: 6
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Posted: Tue Nov 16, 2004 9:55 pm |
The problem is that it doesnt always show up as in my example.
Somethimes, or quite often, the prompt and the room name is not seperated, like:
*# C>Jester's Corner
A large bulletin board, entitled "Tales", is mounted here.
There is an old street-lamp on the border of the street.
A citizen-mercenary is here, waiting for a job.
Exits: north, east.
The prompt also changes, according to time, weather, figthing etc...
When this happens the mapper catches the odd room name, and looses its funtion. This makes it hard for me to trust it, especially when I have 3 angry orcs on my tail.
When mapping it's an irritant. I can live with that.
The only thing that stays the same, when it comes to the room name, is the color. So, if I can make it look for the color instead of the seperation of fields, I believe it would be more usefull.
I will try your suggestion, though I have to read it carefully... again....
Thanks! |
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ronandre Newbie
Joined: 13 Oct 2004 Posts: 6
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Posted: Tue Nov 16, 2004 10:05 pm |
I've found the number, but how to implement the trigger so the mapper will use it instead of the "default" settings is beyond me.
I'll memorize the maps instead... much simpler ;) |
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