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alaric_tynan
Newbie


Joined: 05 Sep 2004
Posts: 8

PostPosted: Sun Sep 05, 2004 3:33 pm   

Help with the #IF command
 
I am trying to alter a code I have. This is the code:

Code:
tmp = %ismember( Food-Drink, @cnrContents)
#T+ SleepEat
#if @tmp="" {#show %ansi( white)You have not have a Food-Drink container option.} {
  #if %item( @cnrNames, @tmp)=None {#show %ansi( white)Your Food-Drink container option is not set.} {
    #if %item( @cnrLocations, @tmp)=" " {
      get @ctlCurrentFood %item( @cnrShortnames, @tmp)
      get @ctlCurrentFood %item( @cnrShortnames, @tmp)
      eat @ctlCurrentFood
      eat @ctlCurrentFood
            } {
      get %item( @cnrShortnames, @tmp) %item( @cnrLocations, @tmp)
      get @ctlCurrentFood %item( @cnrShortnames, @tmp)
      get @ctlCurrentFood %item( @cnrShortnames, @tmp)
      eat @ctlCurrentFood
      #if {You are too full to eat more.} {put @ctlCurrentFood %item( @cnrShortnames, @tmp)} {eat @ctlCurrentFood}
      put %item( @cnrShortnames, @tmp) %item( @cnrLocations, @tmp)
      }
    }



What I am trying to do is, if I do not need both food items to get full, make it put the extra food back in my container. I figure the #IF command can use some sort of variable or experession to see if this is the case and have the true or false command do it automatically. The messages I get are these.

You eat XXX.
You are no longer hungry.
or
You eat XXX.
You are full.
or
You are too full to eat more.
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darmir
Sorcerer


Joined: 10 Oct 2000
Posts: 706
Location: USA

PostPosted: Sun Sep 05, 2004 4:06 pm   
 
This forum is only for finished scripts. If you need help with an script you are creating post in the general forum.
_________________
Run as hard as a wild beast if you will, but you won't get any reward greater than that destined for you.
Source: (Egyptian)
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