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noobuser Newbie
Joined: 20 Aug 2004 Posts: 3
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Posted: Sat Aug 21, 2004 12:03 am
Status Bar |
ok i am really lost here i want to set up a status bar showing my hp gps and xp, on a mud called new moon. Regular commands that are used are score brief
Hp: 5740(5740) Tactics: 591(591) Xp: 2,430,439
score
You have :-
5740 hit points (5740 maximum),
591 tactics (591 maximum), and
600 social points (600 maximum).
You have 2,430,439 experience points.
You are a member of the League of Warriors (level 623).
You have died fifty-five times, and can die four more times before you are completely dead.
You are 58 days, 2 hours, 23 minutes and 13 seconds old.
You will not run away from fights.
You are ambidextrous, unburdened and goodness incarnate.
Your quests have made you famous.
if anyone can help me it ll be really appreciated |
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fred@kuzel.ca Beginner
Joined: 25 Nov 2003 Posts: 15 Location: United Kingdom
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Posted: Sat Aug 21, 2004 1:13 am |
this should just about do it:
Code: |
#CLASS {Character}
#VAR myHP {5740} {0}
#VAR myMaxHP {5740} {0}
#VAR myTP {591} {0}
#VAR myMaxTP {591} {0}
#VAR mySP {600} {0}
#VAR myMaxSP {600} {0}
#VAR myXP {2430439} {0}
#VAR myLVL {623} {0}
#TRIGGER {Hp: &%d{myHP}~(&%d{myMaxHP}~) Tactics: &%d{myTP}~(&%d{myMaxTP}~) Xp: &myXP} {myXP = %subchar( @myXP, ",", "")}
#TRIGGER {&%d{myHP} hit points ~(&%d{myMaxHP} maximum~),} {}
#TRIGGER {&%d{myTP} tactics ~(&%d{myMaxTP} maximum~), and} {}
#TRIGGER {&%d{mySP} social points ~(&%d{myMaxSP} maximum~).} {}
#TRIGGER {You have &myXP experience points.} {myXP = %subchar( @myXP, ",", "")}
#TRIGGER {You are a member of the League of Warriors ~(level &%d{myLVL}~).} {}
#BUTTON 1 {TP: @myTP / @myMaxTP} {} {} {} {@myTP} {} {BOLT} {Size} {100} {15} {Pos} {1} {130} {32800} {} {Gauge||12|@myMaxTP|@myMaxTP/2|7} {} "" {Explore|Inset} {} {gaugeTP} {2}
#BUTTON 2 {HP: @myHP / @myMaxHP} {} {} {} {@myHP} {} {HEART} {Size} {125} {15} {Pos} {1} {1} {32800} {} {Gauge||12|@myMaxHP|@myMaxHP/2|7} {} "" {Explore|Inset} {} {gaugeHP} {2}
#BUTTON 3 {SP: @mySP / @myMaxSP} {} {} {} {@mySP} {} {TALK} {Size} {100} {15} {Pos} {1} {233} {32800} {} {Gauge||12|@myMaxSP|@myMaxSP/2|7} {} "" {Explore|Inset} {} {gaugeSP} {2}
#STAT {<@myHP/@myMaxHp> <@mySP/@myMaxSP>}
#CLASS 0
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If you are expanding variables at the command line you will have to either turn it off or save this to a text file and import it. expanding variables at the command line will cause the gauges to be set at static numbers and they won't update.
This will get you a status bar, some stats, and some gauges.
Enjoy.
Uziel |
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noobuser Newbie
Joined: 20 Aug 2004 Posts: 3
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Posted: Sun Aug 22, 2004 11:03 pm |
Ah thanks alot the status bar on the bottom shows my hps dropping etc but on my gauges it shows the gauges decreasing and everything but the numbers remain the same is it suppose to be like that or can you make them change also, also power ups in the game allow you to change amounth of gps and hps the ones on the status bar also change to this but it doesnt on the gauges
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fred@kuzel.ca Beginner
Joined: 25 Nov 2003 Posts: 15 Location: United Kingdom
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Posted: Mon Aug 23, 2004 6:35 am |
Quote: |
expanding variables at the command line will cause the gauges to be set at static numbers and they won't update. |
There is a good chance the above is occuring.
To be safe:
Open notepage (START-->Program Files-->Accessories-->NotePad)
Copy the code below into notpad and then close notepad and save the file on the desktop as character.txt.
Open Zmud (unless you already have it open...)
Click on classes so you have your settings screen.
Delete the character class to be safe.
click (FILE-->Import Text)
go to your desktop and find character.txt.
click OK.
That should import the Character class without causing problems that can occur on the command line.
If you have more problems let me know, I will then fix it for your command line, in the meantime you might as well learn how to use text import.
Cheers,
Uziel
Code: |
#CLASS {Character}
#VAR myHP {5740} {0}
#VAR myMaxHP {5740} {0}
#VAR myTP {591} {0}
#VAR myMaxTP {591} {0}
#VAR mySP {600} {0}
#VAR myMaxSP {600} {0}
#VAR myXP {2430439} {0}
#VAR myLVL {623} {0}
#TRIGGER {Hp: &%d{myHP}~(&%d{myMaxHP}~) Tactics: &%d{myTP}~(&%d{myMaxTP}~) Xp: &myXP} {myXP = %subchar( @myXP, ",", "")}
#TRIGGER {&%d{myHP} hit points ~(&%d{myMaxHP} maximum~),} {}
#TRIGGER {&%d{myTP} tactics ~(&%d{myMaxTP} maximum~), and} {}
#TRIGGER {&%d{mySP} social points ~(&%d{myMaxSP} maximum~).} {}
#TRIGGER {You have &myXP experience points.} {myXP = %subchar( @myXP, ",", "")}
#TRIGGER {You are a member of the League of Warriors ~(level &%d{myLVL}~).} {}
#BUTTON 1 {TP: @myTP / @myMaxTP} {} {} {} {@myTP} {} {BOLT} {Size} {100} {15} {Pos} {1} {130} {32800} {} {Gauge||12|@myMaxTP|@myMaxTP/2|7} {} "" {Explore|Inset} {} {gaugeTP} {2}
#BUTTON 2 {HP: @myHP / @myMaxHP} {} {} {} {@myHP} {} {HEART} {Size} {125} {15} {Pos} {1} {1} {32800} {} {Gauge||12|@myMaxHP|@myMaxHP/2|7} {} "" {Explore|Inset} {} {gaugeHP} {2}
#BUTTON 3 {SP: @mySP / @myMaxSP} {} {} {} {@mySP} {} {TALK} {Size} {100} {15} {Pos} {1} {233} {32800} {} {Gauge||12|@myMaxSP|@myMaxSP/2|7} {} "" {Explore|Inset} {} {gaugeSP} {2}
#STAT {<@myHP/@myMaxHp> <@myTP/@myMaxTP> <@mySP/@myMaxSP> XP: @myXP}
#CLASS 0 |
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