|
Ratalon Beginner
Joined: 08 Apr 2004 Posts: 24 Location: USA
|
Posted: Fri Apr 23, 2004 7:54 am
Portals with Random exits |
In town there are 2 portals (unique room title and Descriptions)
these 2 portals will drop you off at 1 of 4 locations on another island. (each drop point each has its own unique NAME and DESC)
And the same works backwards, the 4 will lead back to one of the 2 at random.
Is there a way for the mapper to know where it is after it goes thru a portal. I know I could make a '#find' trigger but then I cannot link the portal to any one location because it assumes it is arriving wherever I put the link to.
So I was just wondering if there was a way to have it rather then confirm where it is after taking a step, it confirms and changes the location based on where it is. |
|
|
|
LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
|
Posted: Fri Apr 23, 2004 5:57 pm |
Make a fake room as the portal destination. Make a room script for that room to compare the room's name and description to the four possibilities and #TELEPORT you to the correct one.
|
|
|
|
Ratalon Beginner
Joined: 08 Apr 2004 Posts: 24 Location: USA
|
Posted: Sat Apr 24, 2004 5:58 pm |
Would that help with the slowwalking thru the portals?
or would I have to re-slowwalk?
lemme try it out |
|
|
|
nexela Wizard
Joined: 15 Jan 2002 Posts: 1644 Location: USA
|
Posted: Sun Apr 25, 2004 1:16 am |
I believe it would STOP your slow walk #TELE Clears the queue and sets your position to DEST (Zmud not in front of me so not exactly sure but I believe this is the case)
however you can set up a walk script in the portal room to STORE your %destroom to a variable then do the Teleport according to trigger and finnaly do a #walk @destroomvar
If I get on later i will test and fine tune for you but that should be enough to get you started. |
|
|
|
|
|