Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
PHLN
Adept


Joined: 30 Dec 2001
Posts: 220
Location: Canada

PostPosted: Fri Jul 25, 2003 9:36 am   

6.62 Automapper Problem.... HUGE =)
 
Hi all...

I just recently upgraded to the newest version of zMUD, 6.62, and found out that I can no longer use the automapper.

What happen is the autosetup seem to be detecting the room's title, description, and exits fine. But when it actually mapping, it keep getting the room title wrong and in turn getting everything else wrong too... It would create new room base on stuff like me typing reply stuff stuff here... or new room when I enter a room and it has some weird item in there...

If you guys can show me how I can paste my triggers on here then I will in order to show you what triggers I have so far... But basicly it is a trigger that Charbal wrote for me a few months back.. What it does is color the room title and description..

Anyway. if anyone can help me debug this problem.. I would appreciate it..
Reply with quote
PHLN
Adept


Joined: 30 Dec 2001
Posts: 220
Location: Canada

PostPosted: Fri Jul 25, 2003 3:04 pm   
 
Well since no one can help... is there anyone that has zMUD version 6.61? Since I didn't have any problem with my mapper in that version....
Reply with quote
PHLN
Adept


Joined: 30 Dec 2001
Posts: 220
Location: Canada

PostPosted: Fri Jul 25, 2003 4:26 pm   
 
Oh some examples in misreading room names would be.. umm.. You call for the Eastgate to be opened. .. that was my action.. yet it take that as a room name... etc
Reply with quote
PHLN
Adept


Joined: 30 Dec 2001
Posts: 220
Location: Canada

PostPosted: Fri Jul 25, 2003 4:27 pm   
 
Oh or * HP:Healthy MV:Strong > which is my prompt.. but it read it as a room title
Reply with quote
PHLN
Adept


Joined: 30 Dec 2001
Posts: 220
Location: Canada

PostPosted: Fri Jul 25, 2003 4:28 pm   
 
Venil leaves north.

Venil has arrived from the north.
You call for the Eastgate to be opened.
The Caemlyn gatekeeper unlocks the Eastgate.
The Caemlyn gatekeeper opens the Eastgate.

Outside the Eastern Gate of Caemlyn
Standing firmly before you to the west, the massive gates of Caemlyn guard
the capital of Andor from its enemies at night. During the day they are
open, allowing the thronging masses to leave and enter the city at will,
safe in the knowledge that the Queen's guards will keep the peace in the
town. There are forested areas to the north and east of the town, part of
the great Braem Wood that stretches for hundreds of leagues. To the south
there are hills visible in the distance, and to the east the road continues
far on its way, eventually reaching the rivertown of Aringill.


THat was in the room description.. obvious as you can tell.. the mapper I guess detect it too fast or something.. the proper room title is Outside the Eastern Gate of Caemlyn .. and follow it is the room desc
Reply with quote
PHLN
Adept


Joined: 30 Dec 2001
Posts: 220
Location: Canada

PostPosted: Sat Jul 26, 2003 12:22 am   
 
#IF (%stripansi( "%1") = @Roomname or %stripansi( "%1") =~ "^{o|*} * > @Roomname$") {#ABORT 1};#IF ("%1" =~ "~[ obvious exits: ") {#T- {RoomRecolor|Description}} {#COLOR @DescriptionColor}

This trigger was reported as syntax error by zMUD...

) = @Roomname or %stripansi( "%1") =~ "^{o|*} * > @Roomname$") {#ABORT 1};#IF ("%1" =~ "~[ obvious exits: ") {#T- {RoomRecolor|Description}} {#COLOR @DescriptionColor}
^ syntax error

Could this be the problem?
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net