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Corleidum
Novice


Joined: 30 Apr 2003
Posts: 43
Location: Sweden

PostPosted: Mon May 19, 2003 2:38 pm   

Speedwalking...
 
hi, I have a question. I am trying to use the map system now but I have a question.

There is a place with this dir:
The cloudy mountains (path, n, e and nw)

Now if you go 'path' You will enter the place that looks: 'A cloudy mountain face (n and s)
So if I go north I end up at the 'path' place. But how do I tell the mapper to go 1 room south when going farm? and how do I tell it to go farm and not south?

And when I am in 'Follow mode' How come the "current position" spot doesn't follow me around when I walk? *confused*

Another question is, let us use this as an example.
I am at a farm. to go back to the town it's
alias farm_town
do 20east,2north,2east,3north.
How do I tell the mapper 'Ok, I am in THIS town' ?

One last thing, when I am editing making a map. For instans if I go east where I cannot it says "You can't go that way!"
Is there a way to remove the last map room that was made then? or NOT to map it when it says "You can't go that way!"

Ok, another one, I keep updating this post.
Hmm. Now this is really confusing me. If I manually type "west" all the dirs is pointed out in the map.
But I tried to use a MAP trigger:
a room looks for instans: Room (w, e, n and s)
So i did a trigger: {(w,} and it will do:
#WAIT 2000;w
Now the trigger works.. But the mapper gives me a room with ONE exit, and it's the one it came from. Any idea why?

P. AC.
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