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hpoonis Newbie
Joined: 11 Aug 2002 Posts: 3 Location: Australia
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Posted: Sun Nov 10, 2002 4:00 am
Unhappy mapper |
Under 5.x I had room scripts which executed upon entering a room. Since I upgraded some time ago all my room scripts now execute BEFORE I enter the room. This means that in a lot of cases I get MUD messages stating that such an item does not exist or door is closed and so forth. The only way I have thus found around this is to execute an invalid direction once in the room so that the script gets reread.
Any suggestions? |
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Vijilante SubAdmin

Joined: 18 Nov 2001 Posts: 5187
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Posted: Sun Nov 10, 2002 4:54 pm |
Leave things like variable and alias definitions as you have em. Put all the portions of the room script that you want to immediately send something to the mud into a trigger that matches on the roomname or exit line.
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