Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
hpoonis
Newbie


Joined: 11 Aug 2002
Posts: 3
Location: Australia

PostPosted: Sun Nov 10, 2002 4:00 am   

Unhappy mapper
 
Under 5.x I had room scripts which executed upon entering a room. Since I upgraded some time ago all my room scripts now execute BEFORE I enter the room. This means that in a lot of cases I get MUD messages stating that such an item does not exist or door is closed and so forth. The only way I have thus found around this is to execute an invalid direction once in the room so that the script gets reread.

Any suggestions?
Reply with quote
Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5187

PostPosted: Sun Nov 10, 2002 4:54 pm   
 
Leave things like variable and alias definitions as you have em. Put all the portions of the room script that you want to immediately send something to the mud into a trigger that matches on the roomname or exit line.
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net