Pega Magician
Joined: 08 Jan 2001 Posts: 341 Location: Singapore
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Posted: Fri May 24, 2002 10:18 am |
I think muds that consist of players who systematically wipe out mobile objects robotically round the clock is dull. =b
If you want a challenge, try tw2002. It isn't your usual mud, but a 'real-time' space combat and 'real-time' resource building strategy game set in a 'universe' of typically 1k, 5k, 10k and 20k sectors. On the TWGS, each server typically has a few games running concurrently. Scripts and bots are used extensively in all games. Multi-playing is only allowed when specifically stated in the rules. Here is a good starting point.
To play tw2002 manually, you will have to use zMUD's character mode, and use #sendprompt to send commands in scripts. Perhaps it is possible to use a combination of zMapper and zMUD's database for mapping sectors, enemy sector triangulation, combat calculations, etc. When mapping non-standard muds, you should use the #TAG and #NOMAP commands at the same time.
That is all I am going to say about scripting for TW2002 in this forum. |
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