|
Clevix Newbie
Joined: 27 Feb 2002 Posts: 9 Location: USA
|
Posted: Wed Feb 27, 2002 4:29 pm
Auto character creation trigger |
Could somone please point me in the right direction on how to make a trigger that would reroll a new character until certain values are given?
The txt given by the mud is:
STR: [17] DEX: [16] CON: [13] INT: [10] WIS: [13] CHA: [11]
Reroll? [y/n]:
Thanks In advance |
|
|
|
TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
|
Posted: Wed Feb 27, 2002 4:40 pm |
Base on this example:
Trigger:
^STR: ~[(%n)~] DEX: ~[(%n)~] CON: ~[(%n)~] INT: ~[(%n)~] WIS: ~[~] CHA: ~[(%n)~]
Script:
#NOOP Corrected the trigger 11:15pm 27Feb02
#VAR Str %1
#VAR Dex %2
#VAR Con %3
#VAR Int %4
#VAR Wis %5
#VAR Cha %6
Trigger:
^Reroll? ~[y/n~]:
Script
#IF (@Str > 10 && @Dex > 10 && @Con > 10 && @Int > 10 && @Wis > 10 && @Cha > 10) {y} {n}
Options
[x] Prompt [ ] Newline
TonDiening
Beta Upgrading to 6.26
Trigger was incorrectly originally posted as:
^STR: ~[17~] DEX: ~[16~] CON: ~[13~] INT: ~[10~] WIS: ~[13~] CHA: ~[11~] |
|
|
|
Clevix Newbie
Joined: 27 Feb 2002 Posts: 9 Location: USA
|
Posted: Wed Feb 27, 2002 5:49 pm |
Thanks for the responce TomDiening!
I now have 2 triggers
1. starts with ^STR: ~[17~] DEX: ~[16~] CON: ~[13~] INT: ~[10~] WIS: ~[13~] CHA: ~[11~]
and has the #VAR's in the commands section of the zmud window.
2. is the ^Reroll? ~[y/n~]:
with the #IF line in the command window.
when I do this every character I make says "N" to the reroll.
I have tryed changing the < signs to > but that made no difference.
lastly I did change the options on trigger 2 to be a prompt
any ideas on what I did wrong? |
|
|
|
TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
|
Posted: Wed Feb 27, 2002 6:13 pm |
No I'm having a slow mind day.
That trigger should be:
^STR: ~[(%n)~] DEX: ~[(%n)~] CON: ~[(%n)~] INT: ~[(%n)~] WIS: ~[(%n)~] CHA: ~[(%n)~]
%n is the pattern for a number
(%n) returns a value in the %#'s.
The first (%n) can be refered to as %1
The second (%n) can be refered to as %2
...
Sorry about that!
TonDiening
Beta Upgrading to 6.26 |
|
|
|
|
|