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Alvyn
Newbie


Joined: 19 Jan 2002
Posts: 8
Location: Sweden

PostPosted: Sat Jan 19, 2002 1:28 am   

Back to Pen and paper mapping...
 
Hi.
Have tried to use the mapping function in Zmud 6.16 and have pretty much given up.Im playing Realms of despair one of the most popular Muds around,now im wondering if there is a way of getting the mapping to work with that particular mud.Have also tried to use the mapping as a manual mapping device but havent figured out how i could get string "Alas,you cannot go that way"in to prevent the map of mapping space.

Thanks in advance
Alvyn

NewbieRetard
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Kyote
Novice


Joined: 13 Jan 2002
Posts: 36
Location: USA

PostPosted: Sat Jan 19, 2002 1:58 am   
 
You have to make the 'Alas, you cannot go that way' into a trigger and add the #nomap command. Actually, I add #nomap;#nomap to make absolutely sure it stops the occasional accidental room where there shouldn't be one.

TIP, While mapping go into quiet mode and do your mapping slowly in case of looping rooms.

---------------------
Kyote

Happiness isn't a destination. It's a way of life!!! In other words... Don't live until you can be happy... Be happy while you live!!!!
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Sat Jan 19, 2002 4:15 am   
 
You should use NODIR with the alas line and any other line that signals a failed step. NODIR removes one direction from the map queue. You caan completely empty the queue by double clicking its display on the bottom right hand corner of the mapper window.
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Darker
GURU


Joined: 24 Sep 2000
Posts: 1237
Location: USA

PostPosted: Sat Jan 19, 2002 4:44 pm   
 
Realms of Despair was one of the test muds Zugg used when creating the current mapper code, so I know it works there. I've used it there myself in all manner of areas.




zMUD 6 Online Help: All the power you'll ever need.
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Troubadour
GURU


Joined: 14 Oct 2000
Posts: 556
Location: USA

PostPosted: Sun Jan 20, 2002 7:55 am   
 
I play at Realms; it's one of the more easily mapped MUDs out there. Here are some triggers you might put in the Map Properties:Map Script.



#TR {*is closed.} {#NODIR}
#TR {Alas, you cannot go that way.} {#NODIR}
#TR {You start to climb... but lose your grip and fall!} {#NODIR}
#TR {Nah... You feel too relaxed...} {#NODIR}
#TR {It is pitch black ...} {#OK}
#TR {You are still fighting!} {#NODIR}
#TR {You recite {recall scroll|a scroll of escape.}} {#RECALL}
#TR {Ok.} {#NOMAP}
#TR {You can't do that sitting down.} {#NODIR}
#TR {Your mount is too exhausted.} {#NODIR}
#TR {You'd need a boat to go there.} {#NODIR}
#TR {{@leader} {leaves|floats|flies} (%w).} {#VAR leaderwent %1}
#TR {You follow {@leader}.} {#MO @leaderwent}
#TR {..Everything begins to fade to black.} {#TE altar Darkhaven}
#TR {You'd need to fly to go there.} {#NODIR}
#TR {You are too exhausted.} {#NODIR}


You'll probably come up with some of your own too.

Troubadour
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