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vanish1024
Newbie


Joined: 15 Dec 2001
Posts: 1

PostPosted: Sun Dec 16, 2001 12:16 am   

How-To MXP?
 
I looked at the MXP files but am a little confused. It says to do something with, <ESC> [ # z, but it doesn't say exactly what.

Should I have the MUD send that sequence each time I want it to send an MXP, from the MUD server, command or do I only do it once?

Also, are those actually spaces in there (I cut and pasted from the mxp page on zuggsoft)?

Any help is greatly appreciated. The MUD server I am trying to create the MXP stuff on is called Cold. It already has lots of support in it for Pueblo so I am thinking about writing a module in it for MXP and MSP as well.

Thanks
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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Wed Dec 26, 2001 11:29 pm   
 
Zugg has zmud documentation here:

http://www.zuggsoft.com/zmud/mxp.htm
http://www.zuggsoft.com/zmud/mxpzmud.htm

The last person in the forum talking about implementation at the server level was Rainchild. Perhaps he can help you out.
(http://www.zuggsoft.com/forum/pop_profile.asp?mode=display&id=61)

TonDiening
Uses 6.16
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Tarn
GURU


Joined: 10 Oct 2000
Posts: 873
Location: USA

PostPosted: Thu Dec 27, 2001 4:17 pm   
 
CoolMud is an open-source implementation you could look at. (coolmud.com, Jouster is the imp)

The escape sequences are used mainly to switch between 'secure' and 'non-secure' messages to zMud. The division between these two is based on whether it would be dangerous if another player managed to spoof output. (There is also a defined series to save space- a short escape sequence vs bigger XML tags)

You can do things like color formatting without using them.

If you want to go over some detailed examples, I'd recommend joining the developer forum.

-Tarn
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