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Xirin
Newbie


Joined: 25 May 2004
Posts: 7
Location: USA

PostPosted: Sat Jun 12, 2004 3:02 am   

Can't config mapper to save my life :(
 
Ok, I have a slightly weird situation. The way I set up my mud, I have no exits, room name or desciption in main window. I do have exits and room name in my prompt (which goes to a different window), and in variables.
To add to my mess, I also don't have blank lines in the main window.

However, I was hoping that I could tell the mapper with my triggers that I changed room, and give it the new name and exits in the room to make it map things.

So, is that possible, or would I need to mess up my beloved window setup to make it work?
Thanks for any help!
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Sun Jun 13, 2004 6:20 pm   
 
Posting a few samples of your prompt line would help. I believe it is possible to do with an entirely manual mapper configuration. I would have to tweak at it a little to decide is #TAGging or manual configuration is the best way.
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Xirin
Newbie


Joined: 25 May 2004
Posts: 7
Location: USA

PostPosted: Mon Jun 14, 2004 1:19 am   
 
Sorry, didn't think my prompt was very material, since I already have the stuff in variables :) But here's the prompt:

2251/2251 - - 1625/1759 2282
- U -->The Cavern<--}

It also goes to a different window, not main.
The second line of prompt gets parsed like this:
#tr (^- &exits --~>&currRoom~<) {#cap prompt;#gag;#st {@exits -- @currRoom} }
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Mon Jun 14, 2004 3:20 am   
 
Have to try tagging it after all. You may still have problems with the mapper following you even if it maps correctly.

#tr (^- &exits --~>&currRoom~<) {#TAG name,exit {@currRoom} {@exits};#TAG prompt;#cap prompt;#gag;#st {@exits -- @currRoom} }
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