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Theragil Apprentice
Joined: 13 Feb 2004 Posts: 157 Location: USA
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Posted: Sun Feb 22, 2004 12:31 am
Iron Realms SlowWalk: Now, now, don't be hasty! |
When this infamous message comes up, all I need to do is pause a couple of seconds and then re-attempt the last move, without assuming that that move was already made. This seems like a simple enough thing to set up in a trigger, but no combination of #pause, #nodir, #ok, #alarm, #step, #stop, %lastdir(), or %nextdir() that I can come up with can do this simple thing. Can anyone suggest anything? This one trigger would probably fix all the remaining problems with speedwalking in Aetolia and presumably Achaea et al.
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Vijilante SubAdmin
Joined: 18 Nov 2001 Posts: 5182
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Posted: Sun Feb 22, 2004 12:46 am |
Zugg is making some major improvments in the speedwalking system for the next version. He was highly displeased with the way things are working in the current version and recent betas. I would suggest patiently waiting until the next public version. I am sure he will give all the beta testers enough time to tweak around with it to assure that all the current problems are fixed.
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tempel33 Newbie
Joined: 16 Jul 2002 Posts: 9
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Posted: Sun Mar 14, 2004 5:43 pm |
Did you find a solution for this?
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Theragil Apprentice
Joined: 13 Feb 2004 Posts: 157 Location: USA
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Posted: Sun Mar 14, 2004 6:05 pm |
#trigger {^Now now, don't be so hasty!$} {#gag;#nodir;#stop;#wait 700;#step}
Some of those commands might not be needed, but this works, so I don't fiddle with it. Only works on zMUD v7.01 or later. |
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Sun Mar 14, 2004 9:30 pm |
Zugg discourages the use of #WAIT in triggers. See the article on the Support Library page for details.
A multistate trigger using the Wait option would accomplish the same thing without the undesirable effects of #WAIT.
#TR {{^Now now, don't be so hasty!$} {#GAG;#NODIR;#STOP}
#COND {} {#STEP} {Wait|Param=700} |
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Firey Wanderer
Joined: 30 Dec 2003 Posts: 61 Location: Norway
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Posted: Mon Mar 15, 2004 5:10 pm |
I use this:
Make an alias, then do this
{s ; #WAIT 750 ; s ; #WAIT 750 and so on.
It works great, but some places like every 5th or somethin you should do #WAIT 1000 instead of #WAIT 750. |
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Larkin Wizard
Joined: 25 Mar 2003 Posts: 1113 Location: USA
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Posted: Mon Mar 15, 2004 10:48 pm |
The new speedwalking code in version 7.x is awesome. I would strongly suggest that you try creating a new map, running the auto-configuration wizard, and mapping a few rooms. You'll need to tweak a few of the settings in the automapper configuration for this to work ideally, but the speedwalking (in SLOW mode, of course) is far better in the latest version of zMUD.
Be sure to set your max commands to 1 (or maybe 2) and put in a delay of around 700. I use this for all my speedwalking and I never get any warnings about being too hasty. In fact, I've even been able to get zMUD to speedwalk through wormholes, which is very cool. [8D]
I'm not sure if Aetolia has changed the exits line to always be on a new line the way Achaea has, though. If they haven't, you should suggest this to the admins because it greatly improves mapping accuracy. |
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Theragil Apprentice
Joined: 13 Feb 2004 Posts: 157 Location: USA
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Posted: Tue Mar 16, 2004 12:14 am |
They have. This combined with 7.02 or later make it work so smooth and glorious it's a dream.
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benny1564 Novice
Joined: 22 Jun 2004 Posts: 48
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Posted: Tue Jun 22, 2004 6:58 pm |
I am looking for maps of Aetolia, can I download them somewhere?
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