Theragil Apprentice
Joined: 13 Feb 2004 Posts: 157 Location: USA
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Posted: Thu Mar 04, 2004 1:08 pm |
This is what works for me:
#trigger {^There's water ahead of you. You'll have to swim in that direction to make it} {swim %word( %nextdir, 1, "|")}
With this I can just move into the room (via automapper paths, slowwalk, typing "n", or clicking the buttons on my button bar) and if there's water I automatically swim. If I'm flying or someone's parted the waters it still works. Once in a rare while this doesn't work, it sends "swim " or "swim swim s" or something else bogus; but if I repeat the command it usually does. |
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