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pmg1221 Newbie
Joined: 21 Jan 2004 Posts: 6 Location: USA
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Posted: Wed Jan 21, 2004 7:14 am
Resnet firewall |
Zmud seems to lagg very bad from my connection up at collage. What can be done to fix this problem, proxy server? or is it a config problem with my internet settings, please help.
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pmg1221 Newbie
Joined: 21 Jan 2004 Posts: 6 Location: USA
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Posted: Wed Jan 21, 2004 8:22 am |
Its not only zmud, but every client that connects to a MUD, including java access. What could be causing this? All muds do connect, but run at a crawl.
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musishun00 Wanderer
Joined: 16 Dec 2003 Posts: 77 Location: USA
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Posted: Wed Jan 21, 2004 4:02 pm |
Many colleges limit access over their network. I know at the University of Kansas, when I lived at the dorms, the only site that we could access at normal bandwidth was the www.ku.edu site. Anything else had limited access. It may be that your Resnet restricts bandwidth on all sites but your university site.
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Rorso Wizard
Joined: 14 Oct 2000 Posts: 1368
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Posted: Wed Jan 21, 2004 4:10 pm |
quote: Originally posted by pmg1221
Zmud seems to lagg very bad from my connection up at collage. What can be done to fix this problem, proxy server? or is it a config problem with my internet settings, please help.
You might want to try to login to a few different muds to determine if it laggs there as well.
Running DoctorZ (http://www.zuggsoft.com/files/doctorz121.exe) could show if there is some specific router that is having issues. (like packet loss could cause lagg by forcing your computer to resend/refetch data) |
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pmg1221 Newbie
Joined: 21 Jan 2004 Posts: 6 Location: USA
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Posted: Wed Jan 21, 2004 5:24 pm |
Nah, slightly limited bandwith when it comes to file sharing, but games like diablo 2, Darkage of camelot, you name it work FINE. It boggles the mind how graphical games of the same nature work well, while text based makes my computer feel like a commodore 64.
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pmg1221 Newbie
Joined: 21 Jan 2004 Posts: 6 Location: USA
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Posted: Wed Jan 21, 2004 5:45 pm |
OK, I ran DoctorZ, and had bad results. EVERYTHING times out. I'm ready to take a baseball bat to these network techs here. Anything i can do? If not please explain the exact problem so I can explain it to the Techs here. All web sites run fine, web games run fine, but when it comes to anything dealing with MUD, im screwed. I do coding, and Implementor work for a MUD, so I really need to sort this out soon :(
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Wed Jan 21, 2004 7:47 pm |
Just tell them exactly that. When it is not telnet, it works fine, but as soon as you try to use a telnet service, it doesn't work.
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pmg1221 Newbie
Joined: 21 Jan 2004 Posts: 6 Location: USA
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Posted: Thu Jan 22, 2004 6:06 pm |
Ok, I have an explanation for other people that might be experiencing a simular problem. A fellow Implementor who is very computer knowledgeable made the point that Zmud/MUD telnet clients use TCP to telenet to a UNIX shell. The majority of college campus limit the use of TCP ports, (Kazaa, and the majority of file sharing clients use TCP) So basicly due to the fact MUD uses TCP im screwed matter how simple its interface is. This leaves me with a major problem. Due to the fact I code, people depend on me to get lag free and continue the work i started before. Dial up is not an option due to the fact the campus has decided to bann that as well. My only option is a way to bypass zmud through the firewall itself. Is there anyway to proxy tunnel a mud client such as ZMUD? or anyway to trick the firewall to allow all packets of data in and out? Please help.. The techs here can't do a thing, and I really need to be able to work in a lag free environment. If this topic i brought up is too risky to discuss on this forum you can E-mail me at pmg1221@aol.com. Thanks for all of your time.
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Rorso Wizard
Joined: 14 Oct 2000 Posts: 1368
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Posted: Thu Jan 22, 2004 6:38 pm |
quote: Originally posted by pmg1221
Ok, I have an explanation for other people that might be experiencing a simular problem. A fellow Implementor who is very computer knowledgeable made the point that Zmud/MUD telnet clients use TCP to telenet to a UNIX shell. The majority of college campus limit the use of TCP ports, (Kazaa, and the majority of file sharing clients use TCP) So basicly due to the fact MUD uses TCP im screwed matter how simple its interface is. This leaves me with a major problem. Due to the fact I code, people depend on me to get lag free and continue the work i started before. Dial up is not an option due to the fact the campus has decided to bann that as well. My only option is a way to bypass zmud through the firewall itself. Is there anyway to proxy tunnel a mud client such as ZMUD? or anyway to trick the firewall to allow all packets of data in and out? Please help.. The techs here can't do a thing, and I really need to be able to work in a lag free environment. If this topic i brought up is too risky to discuss on this forum you can E-mail me at pmg1221@aol.com. Thanks for all of your time.
Well you think UDP goes through the network quickly. A possible solution could be to:
a) Make an UDP proxy and run it on the MUD server. (that is: client->server udp port->server tcp mud port).
b) MCCP could perhaps reduce the amount of data required to be sent.
Also remember that many graphical games use anti-lagg code (I think they call it anti-latency). A MUD client usually doesn't attempt to 'foresee' what text might be sent while a graphical game can make an estimation on the movement of objects.
Hopefully you'll find a solution |
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pmg1221 Newbie
Joined: 21 Jan 2004 Posts: 6 Location: USA
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Posted: Thu Jan 22, 2004 6:50 pm |
Ok, thanks for the info. The thing is.. I'm completly clueless when it comes to proxies and which ones will work for that purpose. Could you point me in the right direction to a good proxy that should perform this task, and if you can, bring me through the steps on how to set it up to work with the mud server/Zmud. Thanks again, this might be a step in the right direction =)
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Rorso Wizard
Joined: 14 Oct 2000 Posts: 1368
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Posted: Thu Jan 22, 2004 6:58 pm |
quote: Originally posted by pmg1221
Ok, thanks for the info. The thing is.. I'm completly clueless when it comes to proxies and which ones will work for that purpose. Could you point me in the right direction to a good proxy that should perform this task, and if you can, bring me through the steps on how to set it up to work with the mud server/Zmud. Thanks again, this might be a step in the right direction =)
Oh sorry. What I meant with "Make an UDP proxy" is to code one. It would require atleast 2 programs to be written. One to run locally on your computer, and one on the MUD server.
The one to run locally would be to translate from tcp->udp. Then the one on the server would be used to translate udp->tcp. Unfortunately I don't know much on how the UDP protocol works so I can't give any advice on how to implement it [:I]. |
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