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		Baegarn Newbie
 
  Joined: 30 Dec 2003 Posts: 1 Location: United Kingdom
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			   Posted: Tue Dec 30, 2003 11:55 pm   
  Help! Trying to capture room name..   | 
			 
			
				That stupid automapper is driving me nuts so I turned it off.
 
 
Ok, here what I need: -
 
 
Any time I move in a direction I need the room name saving to the roomName var I have set up.
 
 
I need it to test for failed moves as well...
 
 
eg text:
 
 
Failed move - Alas, you cannot go that way.
 
Door closed - The gate is closed.
 
Sample room
 
 
Inside the East Gates of Gaal
 
You are by two small towers that have been built into the city wall and
 
connected with a footbridge across the heavy wooden gate.  Main Street leads
 
west from here.  Wall road crosses the street, heading north and south along
 
the city wall.
 
 
[Exits: north south west]
 
[............] An alley cat hiss at you.
 
[............] A cityguard is here, guarding the gate.
 
[............] A cityguard is here, guarding the gate.
 
 
[12876/12876hp 9332/8969m 4013/4013mv 3164xp]
 
 
I hope you can help me so I can get some understanding!!
 
 
I tried #trigger {n} {#va roomName #cap} but that doesn't work at all :( | 
			 
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		TonDiening GURU
  
  Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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			   Posted: Wed Dec 31, 2003 8:12 am      | 
			 
			
				Show a sample of you moving with the commands.  
 
Is the room name in a particular color?
 
 
If your mapper is on and configured properly and on then 
 
#VAR roomName  %roomname()
 
will store the room name. | 
			 
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		parrotslave Wanderer
  
  Joined: 01 Jul 2002 Posts: 81 Location: USA
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			   Posted: Mon Apr 03, 2006 8:52 am   New Room Name Question   | 
			 
			
				Just started playing Project Bob.
 
 
The room names in the mud appear like this:
 
 
Temple of Mota [Room 3001] (Recall Point)
 
 
By the Temple Altar [Room 3054]
 
 
Base of the Great Spiral [Room 3363]
 
 
 
When the mapper captures the room names it uses the number in brackets to set the vnum, which is good, but it leaves that part out of the room name:
 
 
By the Temple Altar 
 
 
By the Temple Altar 
 
 
Base of the Great Spiral
 
 
 
How do I get the mapper to include the brackets and room number in the room name?
 
 
Is there a way to get the mapper to assign the ObjID as the same number?
 
 
Also, some of the rooms only have a room name and no room description, in those cases the mapper fails to recognize them as rooms and I have to create them manually.  Is there a way to get the mapper to capture rooms with no room description?
 
 
Thank you. | 
			 
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