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RobMacAF Apprentice
Joined: 09 Jun 2002 Posts: 186 Location: USA
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Posted: Sun Nov 30, 2003 10:50 pm
Beta question. |
Ok, I have decided to give it another go. In version 6.2 I think it was, that last "real" version I use this script for roundtime in DR
#TRIGGER {Q} {} "" {gsl}
#COND {q} {roundtime = %eval(%gsl(Q)-%gsl(q));gaugemax=@roundtime} {gsl}
#TRIGGER (@roundtime>0) {}
#COND {} {#ADD roundtime -1} {wait|param=1000}
#BUTTON 3 {@roundtime} {} {} {} {@roundtime} {} {} {Size} {100} {23} {Pos} {32} {1} {12} {} {Gauge||8|@gaugemax||7} {} "" {Explore|Inset} {} {}
It would work great. When the roundtime reached zero the script would stop, at least that is how I perceived it working. Now in the new beta version though it doesn't stop. It starts counting into negative digits.....Might anyone know why |
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RobMacAF Apprentice
Joined: 09 Jun 2002 Posts: 186 Location: USA
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Posted: Mon Dec 01, 2003 3:02 am |
Also in the beta I have noticed that the speed walking is alot quicker, but the slow doesn't take it slow like it should. Instead it outputs way too quick and my movement isn't keeping up with the rooms.
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