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Arcane_of_Discworld Wanderer
Joined: 29 Jan 2002 Posts: 99 Location: UK
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Posted: Sat Oct 04, 2003 10:01 am
Automatically make LOCKED doors |
G'day
I have been away from Mudding and zMud for quite a while and have decided to remap the mud I play on .. my problem is that when I happen across a locked room I want to have zMud create a locked door instead of a normal door .. making a normal door is no problem, is there a flag I can set to make it into a locked door?
Arcane |
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drixom Newbie
Joined: 04 Oct 2003 Posts: 6 Location: USA
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Posted: Sat Oct 04, 2003 10:19 am |
say hmm if your useing olc then yes there is a flag you can set but don't remeber which one
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iljhar GURU
Joined: 10 Oct 2000 Posts: 1116 Location: USA
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Posted: Thu Nov 20, 2003 7:47 am |
Hmm... I'm bumping this because I would also like to know how to create locked doors through a trigger or from the command line. As it is now, you have to go to the room properties->exits and check the box for locked door, which is very inefficient.
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Zugg MASTER
Joined: 25 Sep 2000 Posts: 23379 Location: Colorado, USA
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Posted: Thu Nov 20, 2003 8:45 am |
Use the %roomkind function. Normal exits have a "kind" of 0, unlocked doors are "1", and locked doors are "2".
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patryn Apprentice
Joined: 26 Sep 2001 Posts: 124
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Posted: Wed Jan 12, 2005 2:25 am |
%roomkind returns or sets the type of Room, not the link status
Perhaps a new function is in order :)
%linkkind, to set or return the type of link
This would be very handy because im having the same problem as Arcane right now. |
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_________________ That which does not kill us, makes us stronger. |
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