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wolf Newbie
Joined: 19 Feb 2003 Posts: 5 Location: United Kingdom
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Posted: Sun Nov 02, 2003 3:25 pm
Tagging prompt in automapper |
The mud I play has the following prompt/room name combo's
* HP:Scratched MV:Full >
A Crowded Cell Area
Room name and then exits
o HP:Scratched MV:Full >
A Crowded Cell Area
Room name and then exits
and then more problematically the prompt and room name can be on the same line when i move quickly
* HP:Scratched MV:Full > A Crowded Cell Area
Room name and then exits
o HP:Scratched MV:Full > A Crowded Cell Area
Room name and then exits
Is there anyway of tagging the prompt so that it'll recognise the room name after it; both when it's on the next line and the same line.
Thanks in advance. |
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Cuttlefish Apprentice
Joined: 28 Oct 2003 Posts: 164
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Posted: Sun Nov 02, 2003 5:13 pm |
Someone else may have a better answer, but here's a shot. If you have the ability, add a carriage return to your prompt (trying putting n at the end of the prompt). This would guarantee (well, it SHOULD) that the room name won't ever show up on the same line as the prompt. And I think if you did that, the automapper's auto-detection logic would handle the rest. Give it a shot and see if it works.
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wolf Newbie
Joined: 19 Feb 2003 Posts: 5 Location: United Kingdom
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Posted: Sun Nov 02, 2003 5:34 pm |
Ah forgot to mention :( this mud doesn't allow you to modify the prompt at all
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Selsaral Beginner
Joined: 21 Oct 2000 Posts: 19 Location: USA
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Posted: Sun Nov 02, 2003 7:18 pm |
Yup I have been struggling with the exact same problem. I have a poor working solution that I explained in the thread I started (also on front page of general forums). Let me know if you find something better please.
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