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Rainchild
Wizard


Joined: 10 Oct 2000
Posts: 1551
Location: Australia

PostPosted: Thu Oct 09, 2003 1:16 am   

Multi-Layers (big picture warning)
 
I'd like to see the ability to view more than the standard 'above', 'current' and 'below' ... like have a threshold or something where you can see X rooms above and below (I did 3 above/below manually).



The colours are a bit whack, but you get the general idea... I'm still not sure if the bottom layer should be darkest, or lightest... ie make them fade into the background colour, or make them stand out the most in a 3d-style stack.

Also, I didn't get the links to draw on those above the map, but I think that maybe they should... though I guess you probably don't want links to block out the current layers.

I guess you'd draw the stack bottom to top, skipping the current layer, then draw the current layer so that it covers anything that potentially would have blocked it?

Anyways... :)
-- Rainchild
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Leto
GURU


Joined: 27 Sep 2000
Posts: 90
Location: USA

PostPosted: Thu Oct 09, 2003 2:20 am   
 
Damn!
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Thu Oct 09, 2003 4:34 am   
 
I second Leto, on that. Lot of work to get your point acrossed, and I think it is a great idea. Probably be hell for Zugg to implement though.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Thu Oct 09, 2003 6:20 pm   
 
I'll give it some thought when working on future versions of zMapper. It's actually pretty easy to implement. The hardest part is probably the user interface for letting you decide how to color each layer. But the drawing loop in zMapper is already a loop like this:

For iZ := Z-1 to Z+1 do...

so that it loops through the current 3 levels. Changing this loop is the easy part.

Also keep in mind that drawing the map on the screen is one of the most time-intensive jobs. The more levels you draw, the slower it will be to do simple stuff like scroll the map. But there are plenty of people with faster of computers these days, so it might be useful.
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Rainchild
Wizard


Joined: 10 Oct 2000
Posts: 1551
Location: Australia

PostPosted: Thu Oct 09, 2003 11:44 pm   
 
Aye, throw a geforce 4 at it, and maybe we could even alphablend the rooms instead of colour them, hehehe... but colours is fine enough for me :)
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Talahaski
Enchanter


Joined: 10 Oct 2000
Posts: 656
Location: USA

PostPosted: Fri Oct 10, 2003 4:18 pm   
 
This does sound like a great idea, but for those of us with slower pc's could we keep this optional. Perahaps have a option to choose the number of levels to display.
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Zugg
MASTER


Joined: 25 Sep 2000
Posts: 23379
Location: Colorado, USA

PostPosted: Fri Oct 10, 2003 8:16 pm   
 
That's exactly what I'll do. I'll allow you to select the number of levels above and below that you want displayed. And I'll probably have separate settings for printing.
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Sat Oct 11, 2003 12:42 am   
 
Sweet!
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