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Rugbystyle Wanderer
Joined: 07 Oct 2001 Posts: 71
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Posted: Wed Aug 20, 2003 6:21 pm
Processing speed |
This is a little bit tedious of a question, but I would like to know which method would be faster for Zmud to process...
Example - my character can use two different types of weapons so when I hit an alias for a sword attack I made a little script to check what I'm wielding and change to sword if not using it. Same with my shield. I have two ways, and just want to know which is more effecient (granted it's probably nanoseconds). Would it be faster to have the alias set the weapon variable every time the alias is activated, or have an #IF statement in the alias to check if the variable is NOT what I want, to change it to what the alias needs, and if it is, do nothing.???
IE with 'weaponattack' being the attack alias that checks and switchs the weapons as needed and performs the attack.
#ALIAS ls {weaponreq1=longsword;weaponreq2=shield;attack=slash @enemy;weaponattack}
setting the weapon alias everytime I hit the ls alias
OR
#ALIAS ls {#IF (@weaponreq1!=longsword) {weaponreq1=longsword};{#IF (@weaponreq2!=shield) {weaponreq2=shield};attack=slash @enemy;weaponattack}
checking if the variable needs to be changed
Second part of the set, for my weaponattack check. If it's more effecient to have multiple nested #IF statements, or a series of individual #IF statements, seeing if the alias that called it up wants two swords, sword and shield, or two shields.
#ALIAS weaponattack {#IF (@weaponReq1=@weaponReq2) {#IF (@lefthand=@righthand) {#IF (@lefthand!=@weaponreq1) {#IF (@lefthand=shield) {swords} {shields}}} {#IF (@weaponReq1=shield) {
unwield right
wield shield
} {
unwield left
wield @LeftSword
}}} {#IF (@lefthand=@righthand) {#IF (@lefthand=shield) {
unwield right
wield @rightsword
} {
unwield left
wield shield
}}}
@attack
nested multiple #IF statements
OR
#IF (@weaponreq1!=@weaponreq2 and @lefthand=@righthand and @lefthand=blade) {
unwield left
wield shield
}
#IF (@weaponreq1!=@weaponreq2 and @lefthand=@righthand and @lefthand=shield) {
unwield right
wield @RightSword
}
#IF (@weaponreq1=@weaponreq2 and @lefthand=@righthand and @lefthand!=@weaponreq1 and @lefthand=blade) {shields}
#IF (@weaponreq1=@weaponreq2 and @lefthand=@righthand and @lefthand!=@weaponreq1 and @lefthand=shield) {swords}
#IF (@weaponreq1=@weaponreq2 and @lefthand!=@righthand @lefthand=shield) {swords}
#IF (@weaponreq1=@weaponreq2 and @lefthand!=@righthand and @righthand=blade) {shields}
@attack
multiple individual #IF statments
Just trying to keep my scripts as effecient as possible. Thanks |
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megamog75 Enchanter
Joined: 20 Nov 2002 Posts: 627 Location: USA
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Posted: Wed Aug 20, 2003 7:23 pm |
The Best answer you will probably get will be this:
Think of it as such, The shortest distance from A to C is through B, but #if you have to check to see #if B is there first that would just be one more thing to do.
Answer 1: #ALIAS ls {weaponreq1=longsword;weaponreq2=shield;attack=slash @enemy;weaponattack}
Answer 2: no difference but
#ALIAS weaponattack {#IF (@weaponReq1=@weaponReq2) {#IF (@lefthand=@righthand) {#IF (@lefthand!=@weaponreq1) {#IF (@lefthand=shield) {swords} {shields}}} {#IF (@weaponReq1=shield) {
unwield right
wield shield
} {
unwield left
wield @LeftSword
}}} {#IF (@lefthand=@righthand) {#IF (@lefthand=shield) {
unwield right
wield @rightsword
} {
unwield left
wield shield
}}}
@attack
Would be better for checking
but ofcoarse I have not tested this and yes it is a maner of nanoseconds!!!!!!!! |
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