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TiamKrynn
Newbie


Joined: 10 Aug 2003
Posts: 4
Location: USA

PostPosted: Sun Aug 17, 2003 2:25 am   

Command List for 6.62 (Achaea)
 
I'm looking for any webpage, link, or document that might help me with a list of all types of commands to be used with Zmud 6.62 in conjunction with Achaea.

Commands such as:
#class
#trigger
#win
#alias
#var
and specific syntax for coloring lines, gagging lines, moving lines captured from one window to another.
I would like to become proficient at programing in Zmud.
any thing at all would be niceSmile
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TiamKrynn
Newbie


Joined: 10 Aug 2003
Posts: 4
Location: USA

PostPosted: Sun Aug 17, 2003 2:30 am   
 
Let me be a little more clear. I've read just about all of the help files and the stuff in support. Some of the pages seem to stop in the middle of an Idea. Pages seem incomplete. If any of you have compiled a list of commands with perameters and discriptions or know of a site or place to find such information other than Zugg Software, that would be highly appreciated
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user0101
Apprentice


Joined: 01 Aug 2003
Posts: 100
Location: USA

PostPosted: Sun Aug 17, 2003 2:50 am   
 
Look for the thread that had me asking for Optomization help if you want to use the Single Variable system. Basically, begin compiling lists of all the PVP triggers. Make aliases for eating each herb (ego=eat goldenseal, etc), then begin coding the framework for your system. You can use Queued Healing, Database, True/False Variables, etc. There are a lot of options to choose from.

I am a far cry from even being that good at advanced zMUD coding, but what I always do is try to find out how to do something first by consulting the help files, then Search the forum for all related commands I'm learning to use. If after all that I can't figure it out then I ask all the Guru's here.

www.achaea.cjb.net has a Scripts section - download the "monk system". It has a really old and choppy Queued Healing system, but at least you can get a good deal of triggers/buttons/aliases. Plus you can see how some of the code is compiled. (Change the name of the *.mud file to achaea.mud for it to work)
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