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yrrePydnA
Newbie


Joined: 07 Jun 2003
Posts: 2
Location: USA

PostPosted: Sat Jun 07, 2003 6:58 pm   

#IF help
 
Ok, I used to know how to do this, but I've forgotten since I haven't done it in so long. I'm trying to make a lot of different triggers, aliases, etc. to spam up skills and spells in this game. I have everything down except the #IF part. The Pattern is: Mps:%1/%2 and the Value is:#IF (%1 = %2) {start}. Now, I've changed the pattern to %d and %d, but if I use that, then it goes off no matter what, even if the two numbers don't equal each other, and if I keep it like it is, it doesn't go off at all. What am I doing wrong? If anyone wants to just gimme what they would put, that would be helpful. I need it to set off an alias when %1 equals %2 in Mps:%1/%2. Thanks
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SpiritWolf
Wanderer


Joined: 02 Jul 2002
Posts: 74
Location: USA

PostPosted: Sat Jun 07, 2003 7:07 pm   
 
#TR {Mps:(%d)/(%d)} {#IF (%1 = %2) {start}}
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yrrePydnA
Newbie


Joined: 07 Jun 2003
Posts: 2
Location: USA

PostPosted: Sat Jun 07, 2003 7:10 pm   
 
...doh, forgot the ()'s around the %d's, thank you.
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