|
yrrePydnA Newbie
Joined: 07 Jun 2003 Posts: 2 Location: USA
|
Posted: Sat Jun 07, 2003 6:58 pm
#IF help |
Ok, I used to know how to do this, but I've forgotten since I haven't done it in so long. I'm trying to make a lot of different triggers, aliases, etc. to spam up skills and spells in this game. I have everything down except the #IF part. The Pattern is: Mps:%1/%2 and the Value is:#IF (%1 = %2) {start}. Now, I've changed the pattern to %d and %d, but if I use that, then it goes off no matter what, even if the two numbers don't equal each other, and if I keep it like it is, it doesn't go off at all. What am I doing wrong? If anyone wants to just gimme what they would put, that would be helpful. I need it to set off an alias when %1 equals %2 in Mps:%1/%2. Thanks
|
|
|
|
SpiritWolf Wanderer
Joined: 02 Jul 2002 Posts: 74 Location: USA
|
Posted: Sat Jun 07, 2003 7:07 pm |
#TR {Mps:(%d)/(%d)} {#IF (%1 = %2) {start}}
|
|
|
|
yrrePydnA Newbie
Joined: 07 Jun 2003 Posts: 2 Location: USA
|
Posted: Sat Jun 07, 2003 7:10 pm |
...doh, forgot the ()'s around the %d's, thank you.
|
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|