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dagwood Newbie
Joined: 14 Oct 2000 Posts: 7 Location: Australia
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Posted: Fri May 02, 2003 2:13 am
MSP and Rod (Realms of the Dragon) |
I am having problems getting MSP to work on Realms of the Dragon, and was wondering if anyone has this issue as well.
Essentially it appears to the unschooled eye, namely mine that the MSP command coming from the mud is using two separate lines or my Zmud is thinking this somehow.
When a MSP command comes from the mud, I view it as:
!!SOUND(misc/decay.wav V=50 L=1 P=30 T=misc
U=http://www.rod.org/sounds/misc/decay.wav)
This will not trigger any sounds.
However if I copy and paste the entire command to a single line in Zmud the sound is played:
example:
!!SOUND(misc/decay.wav V=50 L=1 P=30 T=miscU=http://www.rod.org/sounds/misc/decay.wav)
Anyone got any ideas how to remedy the issue?
Dags |
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Marcos Beginner
Joined: 30 Jan 2003 Posts: 14 Location: USA
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Posted: Fri May 02, 2003 4:26 am |
Heya, It's Rhuld from the same mud...looks like the mud might be wrapping the trigger. you could up your cols on the mud, see if that helps. otherwise...anyone else have an idea?
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TonDiening GURU
Joined: 26 Jul 2001 Posts: 1958 Location: Canada
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Posted: Fri May 02, 2003 4:48 am |
I configured zMud like (checked them all):
help sound
I enabled sounds:
sound on
I killed something and their corpse decay exhibited what you said.
I ran the debugger
#DEBUG roda.txt rodb.txt
It showed the mud sending it in two lines:
quote:
The strong smell of the unburied corpse might attract scavengers.
!!SOUND(misc/decay.wav V=50 L=1 P=30 T=misc
U=http://www.rod.org/sounds/misc/decay.wav)
quote:
in ( 69) 05/01/03 23:11:48:267 :
The strong smell of the unburied corpse might attract scavengers.
in ( 90) 05/01/03 23:11:48:668 : !!SOUND(misc/decay.wav V=50 L=1 P=30 T=misc
U=http://www.rod.org/sounds/misc/decay.wav)
Verified it was a mud thing versus a ZMud thing, I logged in with MS telnet.exe
The strong smell of the unburied corpse might attract scavengers.
!!SOUND(misc/decay.wav V=50 L=1 P=30 T=misc
U=http://www.rod.org/sounds/misc/decay.wav)
I bug'd it.
Proposed cheap trigger till it gets fixed:
#TRIGGER {^~!~!SOUND~((*)$(*)$} {#IF (!%ends( {%1}, ")")) {#GAG -1;#GAG;#SH "!!SOUND("%1 %2}}
Ton Diening |
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Marcos Beginner
Joined: 30 Jan 2003 Posts: 14 Location: USA
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Posted: Fri May 02, 2003 11:46 pm |
Yeah...thought it might've been our end of that problem. I'll see if Skully won't fix it... Also, Dagwood, see if raising your cols setting doesn't help. Let me know here either way.
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dagwood Newbie
Joined: 14 Oct 2000 Posts: 7 Location: Australia
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Posted: Sat May 03, 2003 12:48 am |
Macros I changed the cols to 100 and the sounds worked fine.
I guess the default of 79cols is the issue at the mud end.
Thanks for the help TonDiening and Macros.
Dags (Brutus on RoD) |
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Marcos Beginner
Joined: 30 Jan 2003 Posts: 14 Location: USA
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Posted: Tue May 06, 2003 10:44 pm |
Well, our resident Head Forger (mudlib type) checked with the All-powerful Zugg, and as a result, sounds should work properly after the next reboot on Realms of the Dragon. :::)
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