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Craivus
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Joined: 24 Jan 2001
Posts: 47

PostPosted: Mon Apr 14, 2003 2:32 am   

Checking state of a trigger?
 
Hi, how would I check the state of a multistate trigger? For example, with help from kilthan, I have made one to separate two stones, wait, combine, wait. I want to include using this trigger in a long circuit of practicing skills, but I do not want it to move on to the next one until the stones are combined. How can I do something like #trigger {(%state(mytrig) = 1)} {blah} {} {exp} ?
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Craivus
Novice


Joined: 24 Jan 2001
Posts: 47

PostPosted: Mon Apr 14, 2003 2:47 am   
 
Rofl... actually, that's EXACTLY how you do it! I should have searched the help.
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