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Draigon333
Newbie


Joined: 03 Apr 2003
Posts: 1

PostPosted: Sun Apr 06, 2003 10:55 pm   

MOB Variable?
 
I am trying to make it where when I enter a room zmud will store a list of Mob's in the room. I have no idea where to start though... So any guidance would be helpfull
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Wrudyn
Novice


Joined: 24 Mar 2003
Posts: 44
Location: USA

PostPosted: Sun Apr 06, 2003 11:24 pm   
 
This isn't that easy to do, because mobs usually aren't marked that clearly. When you walk into a room, you probably see something like: "A giant bunny growls menacingly." So you will have to make a big string list containing the description of each mob and trigger off of that. The other problem is detecting when you enter a room, but without supplying any mud output, I can't help you there.
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Mon Apr 07, 2003 3:47 am   
 
quote:

This isn't that easy to do, because mobs usually aren't marked that clearly. When you walk into a room, you probably see something like: "A giant bunny growls menacingly." So you will have to make a big string list containing the description of each mob and trigger off of that. The other problem is detecting when you enter a room, but without supplying any mud output, I can't help you there.



On top of that, most muds have specific keywords to reference mobs. This keyword is not always the last word in the mob longname, so there's no easy way of determine what it is without manually creating a list beforehand.

li'l shmoe of Dragon's Gate MUD
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