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Setepth Novice
Joined: 17 Dec 2001 Posts: 34 Location: USA
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Posted: Fri Mar 28, 2003 6:43 pm
Help, i think i screwed something up |
Ok, i was reorganizing my aliases and making class folders for each to be put in. However, I had the aliases made before, (with no set class) and then made a class folder and added those into it. Except now, my alias wont react to how it was set before. What did i do wrong and how do i change it?
for example, when i type fellflame it should respond with say Feur, but it doesnt anymore now that it is in the folder.
Hey meet my character:
Nurmek Leptin, Shaman of the Orcs.
At
telnet: elysium-rpg.com port:7777 |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Fri Mar 28, 2003 8:55 pm |
So what does it do then? Nothing? What is the script for fellflame alias? Is each alias in its own folder? Does each alias expect to find the others in the same folder?
Kjata |
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Setepth Novice
Joined: 17 Dec 2001 Posts: 34 Location: USA
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Posted: Fri Mar 28, 2003 11:25 pm |
Ok. Heres an example, all these commands are under Fellblades class.
#alias {fellflame} {say Feur}
#trigger {You say, "Feur"} {fell flame}
This is basically to add roleplay effects. and yes they are all in the same folder. I just wanted to neaten em up a bit. That able to be done?
Hey meet my character:
Nurmek Leptin, Shaman of the Orcs.
At
telnet: elysium-rpg.com port:7777 |
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Sun Mar 30, 2003 12:26 am |
Which class (folder) they are in shouldn't matter as long as the class is enabled. There's nothing in either the alias or the trigger which refers to a particular class. There doesn't seem to be any reason for a separate trigger though.
#alias {fellflame} {say Feur;fell flame}
LightBulb
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