You have to figure out what the legend usually looks like for room name, description
and exits:
Map Legend:
:: deserts, beach oo light forest OO forest 88 thicket, bushes
^^ hills / mountains xx rocky desert XX barren, rugged
== sea, lake -- swamp, marsh ## settlement [] fortified village
# building + path, sign ~~ stream, river @ dungeon, cave
Y open-air areas " grasslands ** icecap, glacier | bridge, ford
and H= =H
How does the odd mixing of symbols work? 88 vs Y8. Does a OO represent
one forest room or two?
How does movement work when you are in the wilderness? Show moving from one room to
another.
Based on that, it would be easy to make a "zone" that would reflect that map.
Ton Diening