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horks
Apprentice


Joined: 20 Jul 2001
Posts: 127
Location: USA

PostPosted: Sat Feb 15, 2003 2:14 am   

button bar
 
Hi :)

How can I make my button bar stay above my command line? some reason, it moved below it, and i can't get it back above.

Father Horks
The only problem with computer security, is when you think it exists.
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sat Feb 15, 2003 8:09 am   
 
quote:

Hi :)

How can I make my button bar stay above my command line? some reason, it moved below it, and i can't get it back above.

Father Horks
The only problem with computer security, is when you think it exists.



There's no way. You can get it back up above the commandline by dummy-editing one of the buttons, but I think they'll drop back underneath each time you load the character.

li'l shmoe of Dragon's Gate MUD
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doomfyre
Apprentice


Joined: 03 Jan 2002
Posts: 152
Location: USA

PostPosted: Sat Feb 15, 2003 6:05 pm   
 
Hmm, are you sure Matt? My buttons are happily staying above my command line.

Don't give up just yet, horks. I'll fiddle with mine (and hopefully won't break them, heh)

*edit*
Ok, i don't have any concrete advice to offer, just some things to try.

First, make sure on the position/size tab for the buttons that they are set to Location Panel 2, Bottom. Now, go to View/Preferences/General/Command Line, and uncheck Attached Command Line. Apply, then recheck Attached Command Line and Ok out. If your command line totally vanishes (like mine did), don't panic. Just toggle the zMud window between full screen and restore mode (the button left of the Close button at the extreme upper right corner).

Please don't take offense at that last thing i said. I explained it that way incase you (like me) had never heard that button called the restore button, heh.

Hope that does the trick.
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Vultaire
Newbie


Joined: 11 Jul 2002
Posts: 4

PostPosted: Tue May 13, 2003 5:55 am   
 
Here's a fun one for you guys - I had a nice panel set up on the bottom of my zMUD window, with hp/mana/move/exp guages and a bunch of spellup buttons. Now, through several upgrades it's flip-flopped position - usually it's below the text entry bar (which I like), sometimes (like now, after I installed the latest upgrade) it is right in between the main window and the text entry window. I haven't found a set way to get it to do what I want aside from sheer luck and sometimes by recopying my save files from another machine.

1. Is there any specific way I can arrange this the way I like? (main window, text bar, spellup panel)
2. If not, maybe a suggestion would be to make the text bar movable, like another panel? And have some way to set panel positions within top/bottom/left/right?

Thanks!

- Vultaire, a.k.a. Astardok from Aardwolf
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Wed May 14, 2003 1:10 am   
 
quote:

Here's a fun one for you guys - I had a nice panel set up on the bottom of my zMUD window, with hp/mana/move/exp guages and a bunch of spellup buttons. Now, through several upgrades it's flip-flopped position - usually it's below the text entry bar (which I like), sometimes (like now, after I installed the latest upgrade) it is right in between the main window and the text entry window. I haven't found a set way to get it to do what I want aside from sheer luck and sometimes by recopying my save files from another machine.

1. Is there any specific way I can arrange this the way I like? (main window, text bar, spellup panel)
2. If not, maybe a suggestion would be to make the text bar movable, like another panel? And have some way to set panel positions within top/bottom/left/right?

Thanks!

- Vultaire, a.k.a. Astardok from Aardwolf



If your command-line is attached, there's no controlling it (even if you could, that would suggest a susceptibility to corrupt settings and there's no way to tell when such corruption might hit--thereby nullifying your control). You won't have very many problems if you have an unattached command-line, as any problems would manifest in the layout or figuring out what out-of-the-way location you can put the command-line.

li'l shmoe of Dragon's Gate MUD
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horks
Apprentice


Joined: 20 Jul 2001
Posts: 127
Location: USA

PostPosted: Wed May 14, 2003 11:01 pm   
 
Heh, this thread came back from the dead!! :)

It is just a chance of luck when your button bar ends up below your command line (when everything is attached.) I eventually got my button bar back on top of the command line by moving it to another position (either left or right) saving the layout, then re-opening, and putting it back on the bottom. (essentially resetting it). I meant to post my findings, I guess I never did :)

Father Horks
The only problem with computer security, is when you think it exists.
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Vultaire
Newbie


Joined: 11 Jul 2002
Posts: 4

PostPosted: Sat May 17, 2003 3:57 am   
 
I hate putting it this way, but I had my stuff placed "just so" :P ...okay, seriously. Yes, undocking the command bar works, but that looks funky to me... and though I could do my spellup panel at the top instead, I would really rather have it at the bottom. ...however, it looks funky with the command line below it, as the spellup panel is 4 standard buttons tall - that leaves for a lot of space between the command line and the text window.

Your guys' observations have been the same as mine, which answers my question No. 1. However, I would still make the suggestion on making the entry bar moveable. It could be done with a numbered priority system (if you have panels 1 and 2 in position down, panel 1 is on the bottom, 2 above it, or something similar), and you could make the command bar an undeletable panel 0; or it could be done with dockable toolbars (which may be a pain in the rear for Zugg to code; I haven't looked into how easy/hard they are to work with). If Zugg thinks not, cool, but it should at a minimum be fixed so it isn't "random" like it has been.

Also, a comment which I can't resist: MattLofton, I don't see where having the command bar moveable inherently makes it prone to corrupt settings. I would say it's not really in any better shape as it is now, when you're not able to control it as is and it moves around anyway. Besides, we're not modifying the settings files by hand (at least I'm not), and if you code it right the settings should not be prone to corruption - or if they are, the bug should be repairable in relatively short order.

Anyway, thanks for reading my rants/suggestions :P

- Vultaire
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MattLofton
GURU


Joined: 23 Dec 2000
Posts: 4834
Location: USA

PostPosted: Sat May 17, 2003 11:29 pm   
 
Well, actually I believe I said the opposite, but it was a misunderstanding. Not all settings are kept in the .MUD files that most triggers, buttons, etc are kept. Global settings I believe are kept in the Zmud.ini file along with global environment settings. Layout information for child windows are kept in the .lay files. These files can be corrupted even if you don't get much access to them.

On top of that, ZMud loads things in a certain order. All inherited settings come first, followed by whichever .mud file is designated the primary file. This causes a very loosely-applied form of corruption, which doesn't actually mess with the data files (the "corruption" comes from the results of the load order).

li'l shmoe of Dragon's Gate MUD
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Vultaire
Newbie


Joined: 11 Jul 2002
Posts: 4

PostPosted: Sun May 18, 2003 1:44 am   
 
Thank you for clearing that up, that makes sense =)

- Vultaire
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