Register to post in forums, or Log in to your existing account
 

Play RetroMUD
Post new topic  Reply to topic     Home » Forums » zMUD General Discussion
lkpeter
Newbie


Joined: 30 Dec 2002
Posts: 6
Location: USA

PostPosted: Mon Dec 30, 2002 7:40 am   

how to create mass aliases
 
Hi,

I basically made aliases for all the titles to reflect their levels and I wanted to load them all at the same time. Instead of creating them 1 at a time in zmud. How can i do this quickly?
Reply with quote
Kjata
GURU


Joined: 10 Oct 2000
Posts: 4379
Location: USA

PostPosted: Mon Dec 30, 2002 12:02 pm   
 
What exactly did you do? Where are the aliases? What do you mean load them all at the same time?

Kjata
Reply with quote
Evangelist
Adept


Joined: 10 Oct 2000
Posts: 224
Location: USA

PostPosted: Mon Dec 30, 2002 3:59 pm   
 
Not really sure what you mean, but if you already have the alises made, you can put them in a class folder called, let's say, LvlAlias, then open them with an alias which outputs #T+ LvlAlias. If you don't already have the aliases made I apologize...wasn't very much info to go on :)

Evangelist/Pernius
www.phidar.com/phidar.html
Reply with quote
Evangelist
Adept


Joined: 10 Oct 2000
Posts: 224
Location: USA

PostPosted: Mon Dec 30, 2002 4:01 pm   
 
Just thought of something else, if you have the alises typed out in a text file, you can click on settings, import, Script(ASCII) and then just navigate to the text file (.txt extension).

Hope that helps.

Evangelist/Pernius
www.phidar.com/phidar.html
Reply with quote
LightBulb
MASTER


Joined: 28 Nov 2000
Posts: 4817
Location: USA

PostPosted: Mon Dec 30, 2002 4:56 pm   
 
This is why you shouldn't start a second topic to deal with the same problem. This topic will make more sense after reading Title aliases

The easiest way is to make individual #SUB triggers for each title. There's no quick way to do this.

LightBulb
Senior Member
Reply with quote
Drevarr
Beginner


Joined: 19 Dec 2001
Posts: 17
Location: USA

PostPosted: Mon Dec 30, 2002 7:37 pm   
 
Assuming you have a title for ever level, you could use a string list to get the job done.

#VAR Lname {Knight of One|Knight of Two|Knight of Three|Knight of Four|Knight of Five|Knight of Six}
#TRIGGER {({@Lname})} {#SUB {%1 - %ismember( %1, @Lname) -}}


Not sure how efficent this is compared to a bunch of individual #sub triggers. The String List must be populated in order of level lowest to highest
Reply with quote
Display posts from previous:   
Post new topic   Reply to topic     Home » Forums » zMUD General Discussion All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

© 2009 Zugg Software. Hosted by Wolfpaw.net