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nutsnbolts Apprentice
Joined: 01 May 2002 Posts: 188 Location: USA
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Posted: Wed Oct 09, 2002 7:34 am
Is this a ZMUD setting problem? Screenshot |
Quick question.
I have been trying to deal with this problem for quite some time and although it doesn't affect game play, it does get annoying.
If you look, you'll see that every line is NOT on it's own line. (Marked by the red circle.) I have checked the actual mud internal setting but nothing... Is this ZMUD?
I would like this have every line on it's own line.
Any suggestions?
Thank you for everything, it's always appreciated. |
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iljhar GURU
Joined: 10 Oct 2000 Posts: 1116 Location: USA
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Posted: Wed Oct 09, 2002 7:52 am |
Are you sure it's a zMUD issue? It looks as though your mud doesn't have a carriage return after it shows your prompt. Does your mud allow you to add a carriage return to your prompt?
Iljhar |
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nutsnbolts Apprentice
Joined: 01 May 2002 Posts: 188 Location: USA
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Posted: Wed Oct 09, 2002 4:34 pm |
The thing is, this is not always the case. Or shall I say, this don't always occur. If you look closely, there is one line there of the prompt that doesn't have extra line occurence.
It happens every so often.
Thank you for everything, it's always appreciated. |
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AzCowboy Adept
Joined: 09 Nov 2000 Posts: 222 Location: USA
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Posted: Wed Oct 09, 2002 5:25 pm |
The mud is assuming that you put in a carriage return on your end (ie: That you typed in the command, and it's displayed on your screen)... turning on the echo commands option will cure this (but, obviously, will display all your commands to the mud on the screen)... If they mud adds a carriage return before the line, then those people who DO have it the other way will have an extra line in there...
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nutsnbolts Apprentice
Joined: 01 May 2002 Posts: 188 Location: USA
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Posted: Wed Oct 09, 2002 5:45 pm |
Currently the mud doesn't have a carriage return character.
Anyway that Zmud can cure this?
Thank you for everything, it's always appreciated. |
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iljhar GURU
Joined: 10 Oct 2000 Posts: 1116 Location: USA
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Posted: Wed Oct 09, 2002 8:51 pm |
Well, you can ask the imps to add a CR option for your prompt, but who know if/when that'll get implemented. Another route is to create a triger off your prompt that will add a CR and then push everything to the right of the trigger on a newline, possibly using %right() or %rightback(), I don't have zMUD on this computer so I can't give you a trigger to test this on, but see if that'll help.
Iljhar |
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LightBulb MASTER
Joined: 28 Nov 2000 Posts: 4817 Location: USA
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Posted: Wed Oct 09, 2002 9:03 pm |
#TR {^%d/%dHP * ~>} {#SAY " "} {} {prompt|nocr}
You should replace the * with a pattern that matches the rest of your prompt. If this
works properly, it should add a space at the end of the prompt and then advance to the
next line. If not, play around with things like %cr, #CR, #NOOP, -, whatever you can
think up.
LightBulb
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nutsnbolts Apprentice
Joined: 01 May 2002 Posts: 188 Location: USA
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Posted: Wed Oct 09, 2002 9:56 pm |
Someone gave me this one which seems to work.
However, will this lag the mud? Or more specifically will this produce any sort of lag.
#TRIG {>%w} {#TEMP {>} {#SUB {>%cr}}}
Thank you for everything, it's always appreciated. |
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mauzl Novice
Joined: 10 Oct 2000 Posts: 34 Location: Australia
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Posted: Thu Oct 10, 2002 11:23 am |
I get this exact same problem on Achaea/Aetolia.
I'll see how this goes. |
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