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Lostego Beginner
Joined: 14 Oct 2001 Posts: 12
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Posted: Fri Sep 06, 2002 2:01 am
Need Help Please! |
I'm trying to set up a trigger so i can use bite attack, then use claw attack twice before using bite attack again.
The msgs for claw attack are: You tear (*) belly AND As (*) falls for a false blow
The msgs for bite attack are: You decide (*) would look better as a fountain AND You tear into (*) neck, ripping out sinew and arteries.
By the way #AD var 1 doesn't recognize the variable. |
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Fri Sep 06, 2002 4:19 am |
quote:
I'm trying to set up a trigger so i can use bite attack, then use claw attack twice before using bite attack again.
The msgs for claw attack are: You tear (*) belly AND As (*) falls for a false blow
The msgs for bite attack are: You decide (*) would look better as a fountain AND You tear into (*) neck, ripping out sinew and arteries.
By the way #AD var 1 doesn't recognize the variable.
#trigger "tClaw" {{You tear|As} (*) {belly|falls for a false blow}} {#if (@var < 2) {claw %1;#add var 1} {bite %1;var = 1}}
#trigger "tBite" {{You decide|You tear into} (*) {would look better as a fountain|neck, ripping out sinew and arteries}} {claw %1}
li'l shmoe of Dragon's Gate MUD |
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Lostego Beginner
Joined: 14 Oct 2001 Posts: 12
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Posted: Sun Sep 08, 2002 11:22 pm |
This would be great...but #add fails to do add 1 to the variable...it doesn't recognize the variable as it being a variable.
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Sun Sep 08, 2002 11:28 pm |
Ok, tell us, what do you see as a result from the following (copy and paste it exactly as it appears into the command line)?:
#VAR testVar 2
#SHOW @testVar
#ADD testVar 1
#SHOW @testVar
You should see the following:
2
3
Also, what version of zMUD do you have?
Kjata |
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Lostego Beginner
Joined: 14 Oct 2001 Posts: 12
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Posted: Mon Sep 09, 2002 12:06 am |
Ok I saw 2,3 version 6.34
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Mon Sep 09, 2002 12:49 am |
quote:
Ok I saw 2,3 version 6.34
Try renaming the var used in the trigger. It might be that Zugg has a few keywords locked up that we can't use, and thus #ADD can't do the operation. If that's not it, is it just not doing the #ADD or is the trigger spitting out weird output like the code it's supposed to be executing?
li'l shmoe of Dragon's Gate MUD |
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Lostego Beginner
Joined: 14 Oct 2001 Posts: 12
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Posted: Mon Sep 09, 2002 1:10 am |
The variable is fine till I put the #add in front or it then it turns black and doesn't count but the trigger makes a new variable called 0 and counts on it...
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Mon Sep 09, 2002 2:28 am |
quote:
The variable is fine till I put the #add in front or it then it turns black and doesn't count but the trigger makes a new variable called 0 and counts on it...
hmm, do you create this variable via code (ie, #VARIABLE)? You might have a syntax error somewhere. I don't see one in the triggers I gave, but maybe it's elsewhere.
li'l shmoe of Dragon's Gate MUD |
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Lostego Beginner
Joined: 14 Oct 2001 Posts: 12
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Posted: Mon Sep 09, 2002 3:21 am |
nope create it using the menu...what style variable is yours?....i got this working using 0 as a variable though. :)
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MattLofton GURU
Joined: 23 Dec 2000 Posts: 4834 Location: USA
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Posted: Mon Sep 09, 2002 3:32 am |
quote:
nope create it using the menu...what style variable is yours?....i got this working using 0 as a variable though. :)
err, variables don't have styles...
li'l shmoe of Dragon's Gate MUD |
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Kjata GURU
Joined: 10 Oct 2000 Posts: 4379 Location: USA
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Posted: Mon Sep 09, 2002 3:45 am |
Seems like you are doing:
#ADD @varName 1
Instead of:
#ADD varName 1
That is, it should be:
#ADD testVar 1
and not:
#ADD @testVar 1
Kjata |
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