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Code Red
Beginner


Joined: 04 Jul 2002
Posts: 13

PostPosted: Thu Jul 18, 2002 7:54 pm   

automapper problems
 
Is there a way for the automapper to stop making one way links I'm tring to create a huge map of an area and it keeps making one way links without it actualy being one. Thanks

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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Sat Jul 20, 2002 4:25 am   
 
Usually the automapper makes these links if it doesn't detect the door exit
you leave by.

Are you getting the exits properly? Is it all the time or some of the time?

Haven't used the mapper much in the past year so I don't have a feel for problems
you might run into.

Ton Diening
Providing untested answers that tend to be
more complicated than others.
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Code Red
Beginner


Joined: 04 Jul 2002
Posts: 13

PostPosted: Sat Jul 20, 2002 4:32 am   
 
reply it only happens every room or so, and in swmud a certain forest that I'm mapping it wont detect the exits and automap it. any help

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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Sat Jul 20, 2002 4:42 am   
 
If it happens on the same room or type of room in swmud then post:

1) room that always works

2) room that never works

3) room that you think only sometimes works.

Maybe we can detect why it captures for one of the cases always.

Ton Diening
Providing untested answers that tend to be
more complicated than others.
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Code Red
Beginner


Joined: 04 Jul 2002
Posts: 13

PostPosted: Sat Jul 20, 2002 4:46 am   
 
Room that works:
The roar of spaceships is heard overhead as you stand on the northern end of
Imperial Lane. There are buildings literally all over Imperial City, and you do
not see any greenery in the immediate vicinity. To your west, you notice a
building that is marked 'Information Center'. This must be where you can read
up on information about the universe and how things work here. To the east is a
sign that reads 'Sarlow's Simulation Center', which is rumored to have been
designed for beings that are rather new to the universe and wish to gain skills
in an environment less harsh than reality. Just to the north is the customs
building where all beings must enter through when traveling from their own
universe. To the south you can finally see some greenery. It looks like a
large park, which can only be the center of Imperial City.

There are four obvious exits: south, east, north, and west.

Room that doesnt:
You find yourself somewhere in the midst of a forest on the planet of
Bimmisaari. As far as forests go, this looks quite typical, except for the large
Asaari trees you cannot see anywhere else in the galaxy.
The forest continues in every available exit.

The air has sort of a fruity smell.

Something in the undergrowth is making a squeeking noise.

There are four obvious exits: east, south, west, and north.



this one that doesnt it the automapper never detects in exits in it when I'm in a room like it hope I can fix this soon

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Code Red
Beginner


Joined: 04 Jul 2002
Posts: 13

PostPosted: Sat Jul 20, 2002 5:01 am   
 
no thats the exact mud output and the automapper wont detect the exits in the one that doesnt

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TonDiening
GURU


Joined: 26 Jul 2001
Posts: 1958
Location: Canada

PostPosted: Sat Jul 20, 2002 5:42 am   
 
There are four obvious exits: east, south, west, and north.

I assume you have that line used for exits.

Worst case you can force it with:

#TRIGGER {^There are %w obvious exits: (%*).} {#TAG exit {%replace(%replace(%1,", ","|"),", and ","|")}

Then reconfigure the map config.

[sorry for the multi-email spam you might get, I tend to think in the forum and edit
often ]



Ton Diening
Providing untested answers that tend to be
more complicated than others.
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Vijilante
SubAdmin


Joined: 18 Nov 2001
Posts: 5182

PostPosted: Sat Jul 20, 2002 5:59 am   
 
The problem lines are these:
The air has sort of a fruity smell.

Something in the undergrowth is making a squeeking noise.

It is being counted as a paragraph each by the automapper. Since those paragraph counts are set by the wizard they tend to be rigidly fixed, and any room that does not conform causes problems.

I would suggest you stand in the room that doesn't work and tweak the exits settings.

The tweak that I am sure of:
Exit line contains key -- checked
Exits after keyword -- unchecked
Exit line keyword -- obvious exit
Multiline exits -- unchecked
Exit in prompt -- unchecked
Exit in roomname -- unchecked
Use short exit names -- unchecked
Single character exits -- unchecked
Those that I am unsure of:
Exits paragraph -- I think you want 0
Exits start line -- Again I think a 0
Use entire exit paragraph -- should be unchecked

In order to test your tweaks, use the look button and watch for the exits to appear. Don't bother to reconfigure as this tends to wipe out tweaked settings. Once it works move to a room that worked fine and check that it detects everything correctly there, the only way to do that would be to delete the exits and room name/description then use the look button to get it all again.

Make sure you have the look command properly configured before doing any of this.
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