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Noboyuki
Beginner


Joined: 27 Jul 2001
Posts: 17

PostPosted: Sat May 11, 2002 9:07 pm   

Ansi Codes Crashing Zmud
 
It seems we had some creative PLayers on my mud who add this code to thier description a nd in talks during battle to crash mud clients including zmuds this was all I could get from one of the offenders
" [2K""
Anyone have any ideas?
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Pega
Magician


Joined: 08 Jan 2001
Posts: 341
Location: Singapore

PostPosted: Sun May 12, 2002 2:22 am   
 
That's not ZMud's fault.

I won't play on muds where you can send ANSI escape codes to someone. You could create almost anything with ANSI escape codes. They could simulate fights, deaths, friends crying for help, gods talking to you, arbitrary clearing of screens etc. =b

The game should prevent all escape characters from being transmitted on communication channels, and perhaps only allow special color sequences to add color. I don't need that since I can send ANSI colors to friends I trust over ZChat.
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Sildaren
Wanderer


Joined: 19 Jul 2001
Posts: 59
Location: Germany

PostPosted: Sun May 12, 2002 1:15 pm   
 
Click on
Prefs/General/Emulation, and disable
VT 102 emulation.
if that doesn't help disable
ANSI emulation
as well.

Then zMUD should just ignore all that sequences.
But somehow I prefer Pega's advice.
Tell the imms of your mud to filter out the 'wild' use of escape sequences,
or switch to a mud where players can't use that kind of tricks to interfer with the intended gameplay.
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Noboyuki
Beginner


Joined: 27 Jul 2001
Posts: 17

PostPosted: Mon May 13, 2002 2:26 am   
 
Thanks for the help the Imms have just chagned it so that you can no longer send Ansi Escape codes it seems to hit other clients alot worse then zmud.
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