Jdawg Newbie
Joined: 17 Jan 2002 Posts: 5 Location: Sweden
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Posted: Mon Mar 25, 2002 1:23 am
Script and trigger problems |
Hi, I'm REALLY new to scripting, just started fiddling a bit today. I'm trying to make a simple script that makes me walk around autokilling stuff.
The first problem I faced was this:
after I've made the mud read the line, and I enter a room with for example 4 guards and start bashing them, I want to be able to #read 1 after the fourth guard has died. But since the guards all have the same description, if I make a trigger on "You killed the %1 guard.", it will make me walk away after killing the first one. How do I make the trigger execute after the fourth guard has died?
I'll probably run into more problems, I'll post them later :)
Thanks guys.
FYI, I'm using zmud 6.25 and playing Genesis LPmud. |
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