#VAR V_Heal_Pot_Quaffed 10 10
#TRIGGER {You quaff a healing potion} {
#ADD V_Heal_pot_Quaffed 1
#IF (@V_Heal_Pot_Quaffed >= 10) {
drink canteen
}
}
#TRIGGER {You drink a canteen of water.} {
#VAR V_Heal_Pot_Quaffed 0
}
Concept is you add up a variable everytime
you quaff a healing potion. Then you
clear that variable when you drink the water.
I defaulted the variable to 10 so if you
log out/back in or crash it will try and
drink water as soon as possible to ensure
your stomach feels good ;)
Change the triggers to match what you really
see.
TonDiening
Uses 6.16