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Wspaedt1977
Beginner


Joined: 13 Feb 2022
Posts: 13

PostPosted: Sat Apr 02, 2022 12:51 am   

Converting targeting system from Zmud which works like a Champ to CmuD.
 
Ok boys & girls converting is a nightmare. This is what I have which works well in zmud, can't get past line 3 to compile in Cmud.

CLASS {targetsystem}
#ALIAS targ2 {#echo @Targets2}
#ALIAS targ {#echo @Targets}
#ALIAS at2 {
#if {%ismember( %lower( %1), @Targets2)} {#show %lower( %1) is on the target list already.} {Targets2=%insert%lower( %1)@Targets2}
#show Added %lower( %1) to List of Targets2.
}
#ALIAS dt2 {#if {%ismember( %lower( %1), @Targets2)} {
Targets2=%delitem( %lower( %1), @Targets2)
#show Removed %lower( %1) from List of Targets2.
} {#show %lower( %1) wasn't on the target list.}}
#ALIAS 9 {@targets2 = ""}
#ALIAS h {
#IF (@Targets2 = "") {} {#LOO 1,%numwords( @Targets2, |) {earthen hammer %item( @Targets2, %i)}}
#IF (@Targets2 = "") {} {#LOO 1,%numwords( @Targets2, |) {maul %item( @Targets2, %i)}}
}
#ALIAS p {
#IF (@Targets2 = "") {} {#LOO 1,%numwords( @Targets2, |) {cast corrode %item( @Targets2, %i)}}
#IF (@Targets2 = "") {} {#LOO 1,%numwords( @Targets2, |) {cast engulf %item( @Targets2, %i)}}
#IF (@targets2 = "") {} {#LOO 1,%numwords( @targets2, |) {cast earthen hammer %item( @targets2, %i)}}
#IF (@targets2 = "") {} {#LOO 1,%numwords( @targets2, |) {maul %item( @targets2, %i)}}
}
#ALIAS at {
#if {%ismember( %lower( %1), @Targets)} {#show %lower( %1) is on the target list already.} {Targets=%insert%lower( %1)@Targets}
#show Added %lower( %1) to List of Targets.
}
#ALIAS dt {#if {%ismember( %lower( %1), @Targets)} {
Targets=%delitem( %lower( %1), @Targets)
#show Removed %lower( %1) from List of Targets.
} {#show %lower( %1) wasn't on the target list.}}
#ALIAS 0 {@targets = ""}
#ALIAS j {
#IF (@targets = "") {} {#LOO 1,%numwords( @targets, |) {earthen hammer %item( @targets, %i)}}
#IF (@targets = "") {} {#LOO 1,%numwords( @targets, |) {maul %item( @targets, %i)}}
}
#ALIAS pk {
sk
#IF (@targets = "") {} {#LOO 1,%numwords( @targets, |) {cast engulf %item( @targets, %i)}}
#IF (@targets = "") {} {#LOO 1,%numwords( @targets, |) {cast corrode %item( @targets, %i)}}
#IF (@targets = "") {} {#LOO 1,%numwords( @targets, |) {cast earthen hammer %item( @targets, %i)}}
#IF (@targets = "") {} {#LOO 1,%numwords( @targets, |) {maul %item( @targets, %i)}}
}
#VAR targets {}
#CLASS 0
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Wspaedt1977
Beginner


Joined: 13 Feb 2022
Posts: 13

PostPosted: Sat Apr 02, 2022 3:08 am   
 
Ok will a little time playing with it. I got everything to work but the
#ALIAS 9 {@targets2 = ""}
#ALIAS 0 {@targets = ""}

These two functions.... These should clear the two variables out but for some reason don't seem to be. Any suggestions as to why??
I have a feeling cmud doesn't like ""
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chaossdragon
Apprentice


Joined: 09 Apr 2008
Posts: 168

PostPosted: Sat Apr 02, 2022 9:39 am   
 
Use %null to clear the variable.

@targets2 = %null
@targets = %null
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4691
Location: Pensacola, FL, USA

PostPosted: Sat Apr 02, 2022 9:07 pm   
 
#if {%ismember( %lower( %1), @Targets2)}
needs to be

#if (%ismember( %lower( %1), @Targets2))

for all the at dt aliases

also, alias names that start with a numeral are not allowed in CMUD
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Discord: Shalimarwildcat
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