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nilats
Beginner


Joined: 21 Sep 2009
Posts: 17

PostPosted: Fri Aug 07, 2020 12:53 am   

capturing and coloring information based on a specific mud command w/ variables
 
My mud has ships/ship fights. each time a ship undocks it is assigned a new random two letter identifier that is unique to that ship.
we use a Look Contacts command to give a data represenation of where that ship is, headed, bearing, speed and in what relation my ship is to the other ship

much like this: [AB] Brut X:49 Y:50 R:1.6 B:251 H:0 S:66 |FS
[CD] Funeral Dirge X:49 Y:75 R:1.6 B:251 H:0 S:30 |FS


We use a LOCK command: lock AB OR lock CD etc to initiate combat.

I have a separate window that updates every 2 secs the information to I receive from look contacts command

I was trying to fathom a way to setup an alias/trigger/class that will allow me to color highlight whatever ship I've sent the command LOCK xx when it sends that info to my second window
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4691
Location: Pensacola, FL, USA

PostPosted: Fri Aug 07, 2020 3:42 pm   
 
Alias or trigger could both work.

The important part is that a variable gets defined.

myShip=AB

#TR {%q{@myship}%q} {#CW cadetblue}
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nilats
Beginner


Joined: 21 Sep 2009
Posts: 17

PostPosted: Mon Aug 10, 2020 5:09 pm   
 
shalimar wrote:
Alias or trigger could both work.

The important part is that a variable gets defined.

myShip=AB

#TR {%q{@myship}%q} {#CW cadetblue}


Oh Perfect thanks!
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yuvsaha123
Newbie


Joined: 16 Sep 2021
Posts: 1

PostPosted: Thu Sep 16, 2021 10:04 am   
 
nilats wrote:
shalimar wrote:
Alias or trigger could both work.

The important part is that a variable gets defined.

myShip=AB
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#TR {%q{@myship}%q} {#CW cadetblue}


Oh Perfect thanks!


thanks for the awesome information.


Last edited by yuvsaha123 on Tue Feb 01, 2022 10:05 am; edited 1 time in total
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nagzpl12
Newbie


Joined: 11 Oct 2021
Posts: 1

PostPosted: Mon Oct 11, 2021 6:37 pm   
 
IT IS A TRICKY PART
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