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unrealtor
Beginner


Joined: 23 May 2020
Posts: 18

PostPosted: Thu Jul 29, 2021 8:36 pm   

Can class children like Alias be gathered for looping?
 
An example of the desired effect, I have a class folder with all my aliases that relate to lock/unlock/close/open doors and I would like to create a new alias that calls the class Doors and collects the aliases within, so they can be looped and displayed.

I cannot seem to find a method that will call a class object in a way where I can access its child objects. Is this possible?

Thanks!
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shalimar
GURU


Joined: 04 Aug 2002
Posts: 4672
Location: Pensacola, FL, USA

PostPosted: Thu Jul 29, 2021 9:20 pm   
 
Not that I can think of...
The closest I can think of is just using #ALIAS all by itself.
(Which displays all currently enabled aliases.)

But that would only work if all of your aliases are grouped off into toggleable classes.
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hpoonis2010
Adept


Joined: 18 Jun 2019
Posts: 279

PostPosted: Fri Jul 30, 2021 6:12 pm   
 
Something a that may work would be to have a var that contained names of all your aliases. Either a flat string list or db-wise, class as key and list of aliases as values.

Which you can then loop through. This could also give you a semi-automated method of enabling/disabling.
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